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Analysis of Digital Leadership in School Management and Accessibility of Animation-Designed Game-Based Learning for Sustainability of Education for Children with Special Needs
15 references·0 citing·49 second hop
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References

  • 1995Sample size in qualitative research4,366 cited
  • 2016Sample size for qualitative research1,668 cited
  • 2024The Fourth Industrial Revolution: what it means, how to respond11,264 cited
  • 2013Understanding and Measuring Entrepreneurial Leadership Style742 cited
  • 2020How LEGO Built the Foundations and Enterprise Capabilities for Digital Leadership403 cited
  • 1977The Variables of Leadership: A Review and Conceptual Framework246 cited
  • 2021Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views157 cited
  • 2022Entertainment Video Games for Academic Learning: A Systematic Review126 cited
  • 2022Responding to the Initial Challenge of the COVID-19 Pandemic: Analysis of International Responses and Impact in School and Higher Education99 cited
  • 2016One to One Technology and its Effect on Student Academic Achievement and Motivation92 cited
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  • 2021Research Anthology on Digital Transformation, Organizational Change, and the Impact of Remote Work21 cited
  • 2022

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Understanding the perceptions and experiences of the deafblind community about digital games
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