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Digitizing Wildlife: The Case of a Reptile 3-D Virtual Museum
3 references·2 citing·20 second hop
Digitizing Wildlife: The Case of a Reptile 3-D Virtual Museum (2022)Digitizing Wildlife: The Case of a Reptil…Virtual Museum Exhibitions (2006)Virtual Museum ExhibitionsBuilding Virtual and Augmented Reality museum exhibitions (2004)Building Virtual and Augmente…User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Exploring Design Aspects of Online Museums: From Cultural Heritage to Art, Science and Fashion (2025)Exploring Design Aspects of O…Digitization of myth: The HimmapanVR Project's role in cultural preservation (2024)Digitization of myth: The Him…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Older Adults' Reasons for Using Technology while Aging in Place (2015)Diffusion of Innovations 1 (2019)Educational Research: Competencies for Analysis and Applications (2014)Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City (2022)Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning (2025)User Experience Evaluation in Virtual Museum Tours: A Scoping Review (2014-2024) (2025)Exploring the participation of young citizen scientists in scientific research: The case of iNaturalist (2021)Human-Centered Artificial Intelligence for Designing Accessible Cultural Heritage (2021)Updating guidance for reporting systematic reviews: development of the PRISMA 2020 statement (2021)The museum visiting experience journey: a comparative analysis of physical museums and virtual museums (2025)Evaluating Museum Virtual Tours: The Case Study of Italy (2019)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)Towards Enhancing Virtual Museums by Contextualizing Art through Interactive Visualizations (2022)Virtual museums, a survey and some issues for consideration (2009)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)A systematic review of digital transformation technologies in museum exhibition (2024)
this work references cited by second hop

References

  • 2003User Acceptance of Information Technology: Toward A Unified View144,945 cited
  • 2004Building Virtual and Augmented Reality museum exhibitions377 cited
  • 2006Virtual Museum Exhibitions105 cited

Cited by

  • 2024Digitization of myth: The HimmapanVR Project's role in cultural preservation9 cited
  • 2025Exploring Design Aspects of Online Museums: From Cultural Heritage to Art, Science and Fashion5 cited

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