SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Exploring the Impacts of COVID-19 on Digital and Metaverse Games
3 references·0 citing·13 second hop
Exploring the Impacts of COVID-19 on Digital and Metaverse Games (2022)Exploring the Impacts of COVID-19 on Digi…Serious Games and the COVID-19 Pandemic in Dental Education: An Integrative Review of the Literature (2021)Serious Games and the COVID-1…Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players (2020)Location-Based Games and the …Did location-based games motivate players to socialize during COVID-19? (2020)Did location-based games moti…The Health Belief Model: A Decade Later (1984)From game design elements to gamefulness (2011)Seeking Qualitative Rigor in Inductive Research (2012)Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics (1981)Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation (1991)Fit indices in covariance structure modeling: Sensitivity to underparameterized model misspecification. (1998)COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study (2020)Crisis‐induced behavior: From fear and frugality to the familiar (2021)Factors affecting intention to prepare for mitigation of “the big one” earthquake in the Philippines: Integrating protection motivation theory and extended theory of planned behavior (2021)Writing Integrative Literature Reviews: Guidelines and Examples (2005)Literature review as a research methodology: An overview and guidelines (2019)Online Learning: A Panacea in the Time of COVID-19 Crisis (2020)An educational board game for learning orofacial spaces: An experimental study comparing collaborative and competitive approaches (2023)
this work references cited by second hop

References

  • 2020Did location-based games motivate players to socialize during COVID-19?80 cited
  • 2020Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players47 cited
  • 2021Serious Games and the COVID-19 Pandemic in Dental Education: An Integrative Review of the Literature43 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work