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The Cultural Effect of Popular Korean Drama: Squid Game
7 references·3 citing·39 second hop
The Cultural Effect of Popular Korean Drama: Squid Game (2021)The Cultural Effect of Popular Korean Dra…A ‘real’ fantasy: hybridity, Korean drama, and pop cosmopolitans (2017)A ‘real’ fantasy: hybridity, …South Korean Culture Goes Latin America: Social network analysis of Kpop Tweets in Mexico (2014)South Korean Culture Goes Lat…Culture/Place/Health (2005)Culture/Place/HealthResearch design: qualitative, quantitative, and mixed methods approaches (2003)Research design: qualitative,…Korean Cultural Codes and Communication (2003)Korean Cultural Codes and Com…Introduction to qualitative research (1999)Introduction to qualitative r…Introduction to Library Trends 46 (4) Spring 1998: Qualitative Research (1998)Introduction to Library Trend…Deterritorialisation of Korean TV dramas in “Netflix Originals”: “We are living in the Squid Game world” (2023)Deterritorialisation of Korea…THE PECULIARITIES OF HELL CONCEPTUALIZATION IN “DIVINE COMEDY” BY DENTE ALIGHIERI AND SERIES “THE SQUID GAME” (2022)THE PECULIARITIES OF HELL CON…Analysis on South Korean Soft Power— Taking BTS, Parasite and Squid Game as Examples (2022)Analysis on South Korean Soft…TWITTERING THE NEWS (2010)K-pop, Indonesian fandom, and social media (2011)Understanding music sharing behaviour on social network services (2011)The effect of online fan community attributes on the loyalty and cooperation of fan community members: The moderating role of connect hours (2016)Can social media increase government responsiveness? A case study of Seoul, Korea (2018)Transcultural fandom of the Korean Wave in Latin America: through the lens of cultural intimacy and affinity space (2018)The Chrysanthemum and the Sword: Patterns of Japanese Culture (1978)Foundations of Intercultural Communication (1997)Why has the critical thinking movement not come to Korea? (2007)Why Koreans Are More Likely to Favor “Apology,” While Americans Are More Likely to Favor “Thank You” (2010)The Chrysanthemum and the Sword —Patterns of Japanese Culture— (2011)Cultural Differences Between Japan and the United States in Uses of “Apology” and “Thank You” in Favor Asking Messages (2012)The Research Interview: Uses and Approaches (1986)Qualitative Research for Nurses (1996)Quality in Qualitative Research (1999)Matrix Analysis as a Complementary Analytic Strategy in Qualitative Inquiry (2002)Communicating Nursing Research (2004)Engagement Matters: Student Perceptions on the Importance of Engagement Strategies in the Online Learning Environment (2018)Reading the Romance: Women, Patriarchy, and Popular Literature. (1985)Transnational Connections: Culture, People, Places. (1997)Virtual Ethnography (2000)PROLIFERATION OF HALLYU WAVE AND KOREAN POPULAR CULTURE ACROSS THE WORLD: A SYSTEMATIC LITERATURE REVIEW FROM 2000-2019 (2020)Social TV viewers’ symbolic parasocial interactions with media characters: A topic modelling analysis of viewers’ comments (2021)Between universes: Fan positionalities in the transnational circulation of K-pop (2022)Cultural Soft Power of Korea (2018)Film as cultural diplomacy: South Korea’s nation branding through Parasite (2019) (2021)Into the purple ocean: The formation and dynamics of a transcultural fandom as a result of cultural diffusion through K-pop. (2024)Hybrid cultures: strategies for entering and leaving modernity (1996)Globalization and Culture (1998)Netflix Nations (2019)From medical to health geography: novelty, place and theory after a decade of change (2002)The impact of blue space on human health and well-being – Salutogenetic health effects of inland surface waters: A review (2011)Community Resilience: Models, Metaphors and Measures (2013)Using Mixed-Methods Sequential Explanatory Design: From Theory to Practice (2005)Integrating quantitative and qualitative research: how is it done? (2006)Achieving Effective Remote Working During the COVID‐19 Pandemic: A Work Design Perspective (2020)An Introduction to Qualitative Research (2009)How Motivation Influences Student Engagement: A Qualitative Case Study (2012)Green supplier selection using fuzzy group decision making methods: A case study from the agri-food industry (2016)
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References

  • 2003Research design: qualitative, quantitative, and mixed methods approaches18,745 cited
  • 1998Introduction to Library Trends 46 (4) Spring 1998: Qualitative Research1,104 cited
  • 1999Introduction to qualitative research984 cited
  • 2005Culture/Place/Health169 cited
  • 2017A ‘real’ fantasy: hybridity, Korean drama, and pop cosmopolitans53 cited
  • 2003Korean Cultural Codes and Communication35 cited
  • 2014South Korean Culture Goes Latin America: Social network analysis of Kpop Tweets in Mexico25 cited

Cited by

  • 2022Analysis on South Korean Soft Power— Taking BTS, Parasite and Squid Game as Examples9 cited
  • 2023Deterritorialisation of Korean TV dramas in “Netflix Originals”: “We are living in the Squid Game world”6 cited
  • 2022THE PECULIARITIES OF HELL CONCEPTUALIZATION IN “DIVINE COMEDY” BY DENTE ALIGHIERI AND SERIES “THE SQUID GAME”0 cited

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