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Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends
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Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends (2022)Visuospatial working memory and attention…Setting the scientific stage for esports psychology: a systematic review (2020)Setting the scientific stage …Esports Research: A Literature Review (2019)Esports Research: A Literatur…Internet gaming disorder in children and adolescents: a systematic review (2018)Internet gaming disorder in c…Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation. (2017)Video game training does not …Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Meta-analysis of action video…The relationship between cognitive ability and chess skill: A comprehensive meta-analysis (2016)The relationship between cogn…The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test (2014)The Conceptualisation and Mea…Deliberate Practice and Performance in Music, Games, Sports, Education, and Professions: A Meta-Analysis (2014)Deliberate Practice and Perfo…The Psychology Experiment Building Language (PEBL) and PEBL Test Battery (2013)The Psychology Experiment Bui…Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition (2012)Action video gaming and cogni…Effect size estimates: Current use, calculations, and interpretation. (2011)Effect size estimates: Curren…The Backward Span of the Corsi Block-Tapping Task and Its Association With the WAIS-III Digit Span (2008)The Backward Span of the Cors…Differential effects of MDMA, cocaine, and cannabis use severity on distinctive components of the executive functions in polysubstance users: A multiple regression analysis (2004)Differential effects of MDMA,…A comparison of performance on the Towers of London and Hanoi in young children (2004)A comparison of performance o…Kaufman Brief Intelligence Test (K-BIT) (1999)Kaufman Brief Intelligence Te…YOU CAN'T PLAY 20 QUESTIONS WITH NATURE AND WIN: PROJECTIVE COMMENTS ON THE PAPERS OF THIS SYMPOSIUM (1973)YOU CAN'T PLAY 20 QUESTIONS W…Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Measuring individual differences in implicit cognition: The implicit association test. 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(2009)Deliberate practice: Is that all it takes to become an expert? (2013)Much ado about grit: A meta-analytic synthesis of the grit literature. (2016)The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction (2020)A Coefficient of Agreement for Nominal Scales (1960)Content Analysis: An Introduction to its Methodology. (1984)Bias in meta-analysis detected by a simple, graphical test (1997)Computer Games in Education (2018)Correcting for Bias in Psychology: A Comparison of Meta-Analytic Methods (2019)Which academic search systems are suitable for systematic reviews or meta‐analyses? 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References

  • 2011Effect size estimates: Current use, calculations, and interpretation.5,325 cited
  • 2013The Psychology Experiment Building Language (PEBL) and PEBL Test Battery1,092 cited
  • 2017Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.840 cited
  • 1973YOU CAN'T PLAY 20 QUESTIONS WITH NATURE AND WIN: PROJECTIVE COMMENTS ON THE PAPERS OF THIS SYMPOSIUM820 cited
  • 2014Deliberate Practice and Performance in Music, Games, Sports, Education, and Professions: A Meta-Analysis740 cited
  • 2018Internet gaming disorder in children and adolescents: a systematic review640 cited
  • 2014The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test452 cited
  • 2008The Backward Span of the Corsi Block-Tapping Task and Its Association With the WAIS-III Digit Span376 cited
  • 2019Esports Research: A Literature Review364 cited
  • 2020Setting the scientific stage for esports psychology: a systematic review311 cited
  • 1999Kaufman Brief Intelligence Test (K-BIT)273 cited
  • 2012Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition256 cited
  • 2017Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation.256 cited
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Differential effects of MDMA, cocaine, and cannabis use severity on distinctive components of the executive functions in polysubstance users: A multiple regression analysis
210 cited
  • 2004A comparison of performance on the Towers of London and Hanoi in young children183 cited
  • 2016The relationship between cognitive ability and chess skill: A comprehensive meta-analysis180 cited
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