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Penerimaan Teknologi Virtual Reality Untuk Virtual Tourism di Indonesia
16 references·0 citing·36 second hop
Penerimaan Teknologi Virtual Reality Untuk Virtual Tourism di Indonesia (2022)Penerimaan Teknologi Virtual Reality Untu…Travelers’ intention to adopt virtual reality: A consumer value perspective (2020)Travelers’ intention to adopt…Examination of the adoption of augmented reality: a VAM approach (2019)Examination of the adoption o…Snowball Sampling: A Purposeful Method of Sampling in Qualitative Research (2017)Snowball Sampling: A Purposef…Research Methods for Leisure and Tourism (2017)Research Methods for Leisure …Information and Communication Technologies in Tourism 2017 (2017)Information and Communication…The effect of sensation seeking and emotional brand attachment on consumers’ intention to consume risky foods in restaurants (2016)The effect of sensation seeki…Flow in gaming: literature synthesis and framework development (2014)Flow in gaming: literature sy…The Moderating Role of Consumer Technology Anxiety in Mobile Shopping Adoption: Differential Effects of Facilitating Conditions and Social Influences (2013)The Moderating Role of Consum…Exploring user acceptance of 3D virtual worlds in travel and tourism marketing (2012)Exploring user acceptance of …The moderating effect of social roles on user behaviour in virtual worlds (2011)The moderating effect of soci…The role of social influence on adoption of high tech innovations: The moderating effect of public/private consumption (2008)The role of social influence …A model of traveller acceptance of mobile technology (2008)A model of traveller acceptan…Choosing among Alternative Service Delivery Modes: An Investigation of Customer Trial of Self-Service Technologies (2005)Choosing among Alternative Se…The Technology Acceptance Model: Past, Present, and Future (2003)The Technology Acceptance Mod…Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1 (1992)Extrinsic and Intrinsic Motiv…A technology acceptance model for empirically testing new end-user information systems : theory and results (1985)A technology acceptance model…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)The Technology Acceptance Model: Its past and its future in health care (2009)Technology acceptance model: a literature review from 1986 to 2013 (2014)Diffusion of Innovations 1 (2019)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Understanding Information Technology Usage: A Test of Competing Models (1995)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Understanding social media effects across seller, retailer, and consumer interactions (2013)PERSPECTIVE: Older Adults' Adoption of Technology: An Integrated Approach to Identifying Determinants and Barriers (2014)Understanding influencer marketing: The role of congruence between influencers, products and consumers (2021)Structural equation modeling in practice: A review and recommended two-step approach. 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References

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  • 2012Exploring user acceptance of 3D virtual worlds in travel and tourism marketing433 cited
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  • 2008A model of traveller acceptance of mobile technology273 cited
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  • 2013The Moderating Role of Consumer Technology Anxiety in Mobile Shopping Adoption: Differential Effects of Facilitating Conditions and Social Influences232 cited
  • 2020Travelers’ intention to adopt virtual reality: A consumer value perspective182 cited
  • 2019Examination of the adoption of augmented reality: a VAM approach81 cited
  • 2014Flow in gaming: literature synthesis and framework development

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71 cited
  • 2011The moderating effect of social roles on user behaviour in virtual worlds41 cited
  • 2016The effect of sensation seeking and emotional brand attachment on consumers’ intention to consume risky foods in restaurants22 cited
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