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IT Humanities Education Program to Improve Digital Literacy of the Elderly
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IT Humanities Education Program to Improve Digital Literacy of the Elderly (2022)IT Humanities Education Program to Improv…Overcoming the digital divide with a modern approach to learning digital skills for the elderly adults (2019)Overcoming the digital divide…Convergence education—an international perspective (2019)Convergence education—an inte…Older Adults’ Internet Use for Health Information: Digital Divide by Race/Ethnicity and Socioeconomic Status (2018)Older Adults’ Internet Use fo…The Physical–Digital Divide: Exploring the Social Gap Between Digital Natives and Physical Natives (2017)The Physical–Digital Divide: …Social Support and “Playing Around” (2015)Social Support and “Playing A…Reducing the Digital Divide (2015)Reducing the Digital DivideThe Effect of STEAM Education on Elementary School Student’s Creativity Improvement (2012)The Effect of STEAM Education…Social Learning Theory (1977)Social Learning Theory. (1978)Social Cognitive Theory: An Agentic Perspective (2001)Getting Grandma Online: Are Tablets the Answer for Increasing Digital Inclusion for Older Adults in the U.S.? (2015)A New Tool for Assessing Mobile Device Proficiency in Older Adults: The Mobile Device Proficiency Questionnaire (2016)Qualitative research and evaluation methods (1980)Naturalistic inquiry (1985)Research Methods in Education (2007)Exploring older adults’ perception and use of smart speaker-based voice assistants: A longitudinal study (2021)Forced Social Isolation and Mental Health: A Study on 1,006 Italians Under COVID-19 Lockdown (2021)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Digital Natives, Digital Immigrants Part 1 (2001)Social Relationships and Health: A Flashpoint for Health Policy (2010)Aging in the Digital Age: Conceptualizing Technology Adoption and Digital Inequalities (2019)Can Online Communication Prevent Depression Among Older People? A Longitudinal Analysis (2020)Exploring Older Adults’ Perspectives and Acceptance of AI-Driven Health Technologies: Qualitative Study (2025)Constructing socio-economic status indices: how to use principal components analysis (2006)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Computer use by older adults: A multi-disciplinary review (2010)Social Isolation and Psychological Distress Among Older Adults Related to COVID-19: A Narrative Review of Remotely-Delivered Interventions and Recommendations (2020)The Need for a Mental Health Technology Revolution in the COVID-19 Pandemic (2020)Life in lockdown: Social isolation, loneliness and quality of life in the elderly during the COVID-19 pandemic: A scoping review (2021)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Using thematic analysis in psychology (2006)The Discovery of Grounded Theory (2017)The Digital Divide and Active Aging in China (2021)The role of age and digital competence on the use of online health and social care services: A cross-sectional population-based survey (2022)A student-centered approach using modern technologies in distance learning: a systematic review of the literature (2023)Convergence: Facilitating Transdisciplinary Integration of Life Sciences, Physical Sciences, Engineering, and Beyond (2014)Handbook of Science and Technology Convergence (2016)Convergence Research and Training in Computational Bioengineering: A Case Study on AI/ML-Driven Biofilm–Material Interaction Discovery (2024)Assessing creative productivity (2019)A Curriculum Integrating STEAM and Maker Education Promotes Pupils' Learning Motivation, Self-Efficacy, and Interdisciplinary Knowledge Acquisition (2021)Publication Trends from STEAM in Education from Scopus Database: Bibliometric Analysis (2023)
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References

  • 2018Older Adults’ Internet Use for Health Information: Digital Divide by Race/Ethnicity and Socioeconomic Status394 cited
  • 2015Social Support and “Playing Around”329 cited
  • 2015Reducing the Digital Divide269 cited
  • 2019Overcoming the digital divide with a modern approach to learning digital skills for the elderly adults208 cited
  • 2017The Physical–Digital Divide: Exploring the Social Gap Between Digital Natives and Physical Natives132 cited
  • 2012The Effect of STEAM Education on Elementary School Student’s Creativity Improvement79 cited
  • 2019Convergence education—an international perspective37 cited

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