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Resisting the Gamer’s Dilemma
16 references·0 citing·47 second hop
Resisting the Gamer’s Dilemma (2022)Resisting the Gamer’s DilemmaIntroducing the pervert’s dilemma: a contribution to the critique of Deepfake Pornography (2019)Introducing the pervert’s dil…Has Ali dissolved the gamer’s dilemma? (2018)Has Ali dissolved the gamer’s…Morality Play: A Model for Developing Games of Moral Expertise (2017)Morality Play: A Model for De…A new solution to the gamer’s dilemma (2015)A new solution to the gamer’s…Pornography, ethics, and video games (2013)Pornography, ethics, and vide…Has Bartel resolved the gamer’s dilemma? (2013)Has Bartel resolved the gamer…Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Violent Video Games and Aggression (2008)Violent Video Games and Aggre…The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia (2008)The gamer’s dilemma: An analy…Pedophilia, Hebephilia, and the DSM-V (2008)Pedophilia, Hebephilia, and t…Erotic Art and Pornographic Pictures (2005)Erotic Art and Pornographic P…A Theory of Fun for Game Design (2004)A Theory of Fun for Game Desi…What Is Pornography? (2001)What Is Pornography?Is it wrong to play violent video games? (2001)Is it wrong to play violent v…The Pleasures of Tragedy (1983)The Pleasures of TragedyLiterary Education (1983)Literary EducationJust a Game? Unjustified Virtual Violence Produces Guilt in Empathetic Players (2010)Robots, Rape, and Representation (2017)Foundations of the Metaphysics of Morals (2020)Morals in Fiction and Fictional Morality (1994)Internet Fantasy Violence: A Test of Aggression in an Online Game (2005)The Grave Resolution to the Gamer’s Dilemma: an Argument for a Moral Distinction Between Virtual Murder and Virtual Child Molestation (2022)Prevalence and psychological sequelae of self-reported childhood physical and sexual abuse in a general population sample of men and women (2003)The Victimization of Children and Youth: A Comprehensive, National Survey (2004)Pedophilia (2009)Diagnostic and Statistical Manual of Mental Disorders (2013)Internet sex offenders. (2013)The Puzzle of Male Chronophilias (2016)Styles of Radical Will (1969)Transparent Pictures: On the Nature of Photographic Realism (1984)The Aesthetics of Photographic Transparency (2003)Why Pornography Can't Be Art (2009)Drawing the Line: Art Versus Pornography (2011)A power primer. (1992)The earth is round (p < .05). (1994)Evaluating the Fit of Structural Equation Models: Tests of Significance and Descriptive Goodness-of-Fit Measures (2003)A Multivariate Analysis of Youth Violence and Aggression: The Influence of Family, Peers, Depression, and Media Violence (2009)Genetic Contributions to Antisocial Personality and Behavior: A Meta-Analytic Review From an Evolutionary Perspective (2010)Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming (2010)Against Our Will: Men, Women and Rape (1978)Pornography, Men Possessing Women (1982)Speech Acts and Unspeakable Acts (2009)The Demand for Pornography (2009)What does ‘pornography’ mean in the digital age? Revisiting a definition for social science researchers (2019)Moral Outrage Porn (2020)The Handbook of Social Psychology (1969)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)The benefits of playing video games. (2013)Internet Addiction Prevalence and Quality of (Real) Life: A Meta-Analysis of 31 Nations Across Seven World Regions (2014)Adverse physiological and psychological effects of screen time on children and adolescents: Literature review and case study (2018)After Virtue: A Study in Moral Theory (1984)38. After Virtue: A Study in Moral Theory (2015)The Egyptian Labor Market in an Era of Revolution (2015)Video on demand: what deepfakes do and how they harm (2021)Deepfakes and the epistemic apocalypse (2023)Deepfakes, Misinformation, and Disinformation in the Era of Frontier AI, Generative AI, and Large AI Models (2023)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)"Alone together?" (2006)Beyond Play (2007)Enjoying Negative Emotions In Fictions (1985)Art and Negative Affect (2009)The Concept of “Metaemotion”: What is There to Learn From Research on Metacognition? (2014)
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References

  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 2004A Theory of Fun for Game Design1,110 cited
  • 2008Violent Video Games and Aggression343 cited
  • 2008Pedophilia, Hebephilia, and the DSM-V238 cited
  • 2001Is it wrong to play violent video games?143 cited
  • 2019Introducing the pervert’s dilemma: a contribution to the critique of Deepfake Pornography130 cited
  • 2008The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia128 cited
  • 1983The Pleasures of Tragedy112 cited
  • 2005Erotic Art and Pornographic Pictures83 cited
  • 2001What Is Pornography?83 cited
  • 2015A new solution to the gamer’s dilemma61 cited
  • 2017Morality Play: A Model for Developing Games of Moral Expertise60 cited
  • 2013Pornography, ethics, and video games52 cited
  • 1983Literary Education36 cited
  • 2013Has Bartel resolved the gamer’s dilemma?29 cited
  • 2018Has Ali dissolved the gamer’s dilemma?

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