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Magical women: Representations of female characters in the Witcher video game series
16 references·0 citing·46 second hop
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References

  • 2008Discourse and practice : new tools for critical discourse analysis1,407 cited
  • 2007Recovering the feminine other: masculinity, femininity, and gender hegemony1,344 cited
  • 1997Hostile and Benevolent Sexism902 cited
  • 2004Trust the Text: Language, Corpus and Discourse821 cited
  • 2007Using corpora in discourse analysis433 cited
  • 2012Sketching Muslims: A Corpus Driven Analysis of Representations Around the Word 'Muslim' in the British Press 1998-2009321 cited
  • 2007Sex, Lies, and Video Games: The Portrayal of Male and Female Characters on Video Game Covers210 cited
  • 2007Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines202 cited
  • 2013Patterns and meanings in discourse : theory and practice in corpus-assisted discourse studies (CADS)162 cited
  • 2019Statistics in Corpus Linguistics: A Practical Guide140 cited
  • 2018Gendered Play, Racialized Reality: Black Cyberfeminism, Inclusive Communities of Practice, and the Intersections of Learning, Socialization, and Resilience in Online Gaming132 cited
  • 2009Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment82 cited
  • 2007Textual Construction of the Female Body77 cited
  • 2017Video Games Exposure and Sexism in a Representative Sample of Adolescents

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59 cited
  • 2018Corpus Approaches To Discourse45 cited
  • 2013The strange case ofThe Big Bang Theoryand its extra-ordinary Italian audiovisual translation: a multimodal corpus-based analysis40 cited
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