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The effects of breaks on digital eye strain, dry eye and binocular vision: Testing the 20-20-20 rule
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The effects of breaks on digital eye strain, dry eye and binocular vision: Testing the 20-20-20 rule (2022)The effects of breaks on digital eye stra…Prevalence of Computer Vision Syndrome and Its Relationship with Ergonomic and Individual Factors in Presbyopic VDT Workers Using Progressive Addition Lenses (2020)Prevalence of Computer Vision…Digital Eye Strain Epidemic amid COVID-19 Pandemic – A Cross-sectional Survey (2020)Digital Eye Strain Epidemic a…Ocular and visual discomfort associated with smartphones, tablets and computers: what we do and do not know (2019)Ocular and visual discomfort …Management of digital eye strain (2018)Management of digital eye str…Digital eye strain: prevalence, measurement and amelioration (2018)Digital eye strain: prevalenc…A reliable and valid questionnaire was developed to measure computer vision syndrome at the workplace (2015)A reliable and valid question…Computer‐related visual symptoms in office workers (2012)Computer‐related visual sympt…Computer vision syndrome: a review of ocular causes and potential treatments (2011)Computer vision syndrome: a r…G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences (2007)G*Power 3: A flexible statist…IS ALL ASTHENOPIA THE SAME? (2002)IS ALL ASTHENOPIA THE SAME?Proof-reading texts on screen and paper (1983)Computer Vision Syndrome: A Review (2005)Scale Development : Theory and Applications (1991)Health Measurement Scales (2008)Digital Eye Strain- A Comprehensive Review (2022)The Measurement of Observer Agreement for Categorical Data (1977)Intraclass correlations: Uses in assessing rater reliability. (1979)Applying the Rasch Model: Fundamental Measurement in the Human Sciences (2003)Prevalence of self-reported computer vision syndrome symptoms and its associated factors among university students (2018)Impact of the COVID-19 lockdown on digital device-related ocular health (2020)Prevalence and risk factor assessment of digital eye strain among children using online e-learning during the COVID-19 pandemic (2020)Design and Analysis: A Researcher's Handbook (1975)GPOWER: A general power analysis program (1996)Design and Analysis: A Researcher's Handbook (2005)Power failure: why small sample size undermines the reliability of neuroscience (2013)ESG and financial performance: aggregated evidence from more than 2000 empirical studies (2015)Effect size guidelines for individual differences researchers (2016)Dry Eyes and Video Display Terminals (1993)Computer Use, Symptoms, and Quality of Life (2007)Computer vision syndrome: A review (2015)Viewing distance and eyestrain symptoms with prolonged viewing of smartphones (2016)Mitigate the effects of home confinement on children during the COVID-19 outbreak (2020)Coping With Stress and Burnout Associated With Telecommunication and Online Learning (2020)TFOS Lifestyle: Impact of the digital environment on the ocular surface (2023)Smartphone Use and Effects on Tear Film, Blinking and Binocular Vision (2019)The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature (2020)Visual Sequelae of Computer Vision Syndrome: A Cross‐Sectional Case‐Control Study (2021)Interventions for the Management of Computer Vision Syndrome (2022)Prevalence of computer vision syndrome: a systematic review and meta-analysis (2023)
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References

  • 2007G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences65,813 cited
  • 2018Digital eye strain: prevalence, measurement and amelioration738 cited
  • 2011Computer vision syndrome: a review of ocular causes and potential treatments733 cited
  • 2015A reliable and valid questionnaire was developed to measure computer vision syndrome at the workplace399 cited
  • 2012Computer‐related visual symptoms in office workers329 cited
  • 2018Management of digital eye strain327 cited
  • 2002IS ALL ASTHENOPIA THE SAME?308 cited
  • 2019Ocular and visual discomfort associated with smartphones, tablets and computers: what we do and do not know303 cited
  • 2020Digital Eye Strain Epidemic amid COVID-19 Pandemic – A Cross-sectional Survey148 cited
  • 2020Prevalence of Computer Vision Syndrome and Its Relationship with Ergonomic and Individual Factors in Presbyopic VDT Workers Using Progressive Addition Lenses99 cited

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