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The Ever-Expanding Scope of Animation Historiography: A Discussion of Interdisciplinary Approaches and Methods
16 references·0 citing·31 second hop
The Ever-Expanding Scope of Animation Historiography: A Discussion of Interdisciplinary Approaches and Methods (2022)The Ever-Expanding Scope of Animation His…Post-Cinema. Theorizing 21st-Century Film (2016)Post-Cinema. Theorizing 21st-…Film History as Media Archaeology: Tracking Digital Cinema (2016)Film History as Media Archaeo…Visual Cultures in Science and Technology (2014)Visual Cultures in Science an…Animating Film Theory (2014)Animating Film TheoryRelive : media art histories (2013)Relive : media art historiesPervasive Animation (2013)Pervasive AnimationCHAPTER 2. Media Archaeology: Where Film History, Media Art, and New Media (Can) Meet (2013)CHAPTER 2. Media Archaeology:…Useful Cinema (2011)Useful CinemaFilms that Work : Industrial Film and the Productivity of Media (2009)Films that Work : Industrial …Digital Performance (2007)Digital PerformanceA Reader in animation studies (1998)A Reader in animation studiesHamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…Screening the Body: Tracing Medicine's Visual Culture (1995)Screening the Body: Tracing M…Cartoons: one hundred years of cinema animation (1995)Cartoons: one hundred years o…Before video: a history of the non-theatrical film (1993)Before video: a history of th…Before Mickey (1993)Before MickeyMorphology of the folktale (1958)Concepts in Film Theory (1986)D'Oh (2001)Imperfect Media and the Poetics of Indigenous Video in Latin America (2008)Rethinking the Digital Age (2008)Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)Cultural Otherness and Global Communication in Walt Disney Films at the Turn of the Century (2003)Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)Industry Evolution and Cross-Sectoral Skill Transfers: A Comparative Analysis of the Video Game Industry in Japan, the United States, and the United Kingdom (2006)The Commodification of the Body and its Parts (2000)Images Are Not the (Only) Truth: Brain Mapping, Visual Knowledge, and Iconoclasm (2002)Molecular Biopolitics, Somatic Ethics and the Spirit of Biocapital (2007)“Tangible as Tissue”: Arnold Gesell, Infant Behavior, and Film Analysis (2011)Introduction: The era of management: a historical perspective on twentieth-century management (2014)Media archaeology as symptom (2016)The Filmmaker as Metallurgist: Political Cinema and World Memory (2016)On the realist aesthetics of digital de‐aging in contemporary Hollywood cinema (2021)Anthroposcreens (2023)The pasts and prospects of media archaeology (2020)Imagining Human-AI Memory Symbiosis (2024)The Veiled Genealogies of Animation and Cinema (2011)“First Principles” of Animation (2014)Animating the Instant (2014)Choreographic Objects (2013)Response to COVID-19 – losing and finding one another in drama: personal geographies, digital spaces and new intimacies (2020)Shakespeare, Spectatorship and the Technologies of Performance (2020)Rethinking media space (2014)The Elastic Museum: Cinema Within and Beyond (2015)Locating the Radio Archive: New Histories, New Challenges (2016)
this work references cited by second hop

References

  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 1995Screening the Body: Tracing Medicine's Visual Culture660 cited
  • 2007Digital Performance501 cited
  • 2009Films that Work : Industrial Film and the Productivity of Media275 cited
  • 1995Cartoons: one hundred years of cinema animation142 cited
  • 2016Film History as Media Archaeology: Tracking Digital Cinema138 cited
  • 1993Before Mickey123 cited
  • 1998A Reader in animation studies119 cited
  • 2016Post-Cinema. Theorizing 21st-Century Film113 cited
  • 2011Useful Cinema108 cited
  • 2013Pervasive Animation103 cited
  • 2014Animating Film Theory90 cited
  • 1993Before video: a history of the non-theatrical film88 cited
  • 2013Relive : media art histories75 cited
  • 2014Visual Cultures in Science and Technology69 cited
  • 2013CHAPTER 2. Media Archaeology: Where Film History, Media Art, and New Media (Can) Meet54 cited

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