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‘We want to know more than that’: lessons learnt from the public workshop on collections data at the V&A
16 references·0 citing·44 second hop
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References

  • 2010Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory8,310 cited
  • 2007Digital Humanities Quarterly265 cited
  • 2018The impacts of live streaming and Twitch.tv on the video game industry208 cited
  • 2009Digital Museums and Diverse Cultural Knowledges: Moving Past the Traditional Catalog142 cited
  • 2007Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Video Game Industry136 cited
  • 2020651059.pdf109 cited
  • 2015Crowdsourcing Our Cultural Heritage105 cited
  • 2019Diversity of artists in major U.S. museums95 cited
  • 2020Digital cultural colonialism: measuring bias in aggregated digitized content held in Google Arts and Culture73 cited
  • 2018The Theory and Craft of Digital Preservation68 cited
  • 2015Decolonizing Ethnographic Documentation: A Critical History of the Early Museum Catalogs at the Smithsonian's National Museum of Natural History48 cited
  • 2020“There’s No Way That You Get Paid to Do the Arts”: Unpaid Labour Across the Cultural and Creative Life Course47 cited
  • 2008Object-oriented democracies: conceptualising museum collections in networks29 cited
  • 2006Experiential learning or exploitation? Volunteering for work experience in the UK museums sector25 cited

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  • 2021Building Shared Guardianship through Blockchain Technology and Digital Museum Objects22 cited
  • 2022Computational Culture: Transforming Archives Practice and Education for a Post-Covid World21 cited
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