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Using “Digitalization + Intellectual Property” Management to Realize Cultural Economy
16 references·0 citing·54 second hop
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References

  • 2019Understanding digital transformation: A review and a research agenda7,294 cited
  • 2021Past, present, and future of customer engagement505 cited
  • 2019Experiencing immersive virtual reality in museums485 cited
  • 2021Static and Dynamic Connectedness Between NFTs, Defi and Other Assets: Portfolio Implication314 cited
  • 2020Virtual Reality in Museums: Exploring the Experiences of Museum Professionals256 cited
  • 2021Would you enjoy virtual travel? The characteristics and causes of virtual tourists’ sentiment under the influence of the COVID-19 pandemic223 cited
  • 2007Transforming Taiwan Aboriginal Cultural Features into Modern Product Design: A Case Study of a Cross-cultural Product Design Model214 cited
  • 2021The link between intellectual property rights, innovation, and growth: A meta-analysis142 cited
  • 2020Virtual Museums as Learning Agents95 cited
  • 2021Strategic planning for virtual exhibitions and visitors’ experience: A multidisciplinary approach for museums in the digital age95 cited
  • 2018Adoption and use of emerging cultural technologies in China's museums87 cited
  • 2019A Study on Consumers’ Preferences for the Palace Museum’s Cultural and Creative Products from the Perspective of Cultural Sustainability84 cited
  • 2020Experiential authenticity in heritage museums80 cited
  • 2014Chinese cultural policy and the cultural industries

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  • 2018Cultural heritage digitization and related intellectual property issues67 cited
  • 2019The MUSETECH Model66 cited
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