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In this chapter, the author tries to explain the metaverse and identify factors affecting it. The factors were identified as business models, healthcare, leisure activities and social life, economy, ownership, education, freedom or ethic, and art. Each of these creations were affected by the metaverse, and they will be the backbone of building the metaverse. Metaverse is a new phenomenon which is changing the whole digital and physical environment in a very near time. With this respect, the author builds a frame of how the metaverse changes the world. The findings suggested that the economy, marketing, businesses model, and individuals' lives will change dramatically.
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Stored only when both papers are in the corpus — 6 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.