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A set of customizable features for adaptable games
8 references·1 citing·34 second hop
A set of customizable features for adaptable games (2022)A set of customizable features for adapta…Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system (2019)Serious games for rehabilitat…Game Accessibility Guidelines and WCAG 2.0 – A Gap Analysis (2018)Game Accessibility Guidelines…Jogos Inclusivos: diretrizes de acessibilidade para jogos digitais (2013)Jogos Inclusivos: diretrizes …Designing Universally Accessible Games (2009)Designing Universally Accessi…Designing universally accessible games (2009)Designing universally accessi…Towards Generalised Accessibility of Computer Games (2008)Towards Generalised Accessibi…More Than Just a Game: Accessibility in Computer Games (2008)More Than Just a Game: Access…Procedures for Performing Systematic Reviews (2004)Procedures for Performing Sys…A Prototype Catalog of Adaptation Resources to Support Game Designers in Developing Accessible Digital Games (2024)A Prototype Catalog of Adapta…The chameleon effect: The perception–behavior link and social interaction. (1999)Functional anatomy of execution, mental simulation, observation, and verb generation of actions: A meta-analysis (2000)Representing others' actions: just like one's own? (2003)RePlay: Touchscreen Interaction Substitution Method for Accessible Gaming (2021)A Preliminary Study on Accessibility of Augmented Reality Features in Mobile Apps (2022)Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players (2024)Digital game-based learning (2003)Designing Effective Serious Games: Opportunities and Challenges for Research (2010)Playability: analysing user experience in video games (2012)Best Practices for Teaching Accessibility in University Classrooms (2016)Digital Game-Based Learning (2019)Play, dreams and imitation in childhood. (1952)Play, Dreams And Imitation In Childhood (2013)Democracy and Education (2015)Towards a Gerontoludic Manifesto (2015)Coverage of Artificial Intelligence and Machine Learning within Academic Literature, Canadian Newspapers, and Twitter Tweets: The Case of Disabled People (2020)Web-Based Serious Games and Accessibility: A Systematic Literature Review (2020)Weighted kappa: Nominal scale agreement provision for scaled disagreement or partial credit. (1968)A systematic review of gamification in e-Health (2017)ROSES RepOrting standards for Systematic Evidence Syntheses: pro forma, flow-diagram and descriptive summary of the plan and conduct of environmental systematic reviews and systematic maps (2018)Towards Sustainable Energy: A Systematic Review of Renewable Energy Sources, Technologies, and Public Opinions (2019)The Grasshopper: Games, Life and Utopia (1978)A framework for tailorable games: toward inclusive end-user development of inclusive games (2020)Social Accessibility in Multiplayer Games: Theory and Praxis (2023)Accessibility Feature Implementation Within Free VR Experiences (2024)Serious games for rehabilitation: A survey and a classification towards a taxonomy (2010)A Bibliometric Analysis of Gamification Research (2021)A Survey on Gamification for Health Rehabilitation Care: Applications, Opportunities, and Open Challenges (2021)Serious Game Design in Health Education: A Systematic Review (2022)PlayWrite (2010)Using Video Games to Improve Capabilities in Decision Making and Cognitive Skill: A Literature Review (2021)“I’m Blind, Can I Play?” Recommendations for the Development of Audiogames (2017)Fair Play: A Guidelines Proposal for the Development of Accessible Audiogames for Visually Impaired Users (2018)Acessibilidade em Jogos: Um Mapeamento Sistemático (2021)
this work references cited by second hop

References

  • 2004Procedures for Performing Systematic Reviews5,198 cited
  • 2009Designing universally accessible games160 cited
  • 2019Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system115 cited
  • 2008More Than Just a Game: Accessibility in Computer Games50 cited
  • 2008Towards Generalised Accessibility of Computer Games41 cited
  • 2018Game Accessibility Guidelines and WCAG 2.0 – A Gap Analysis36 cited
  • 2013Jogos Inclusivos: diretrizes de acessibilidade para jogos digitais21 cited
  • 2009Designing Universally Accessible Games5 cited

Cited by

  • 2024A Prototype Catalog of Adaptation Resources to Support Game Designers in Developing Accessible Digital Games2 cited

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