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Desensitization to portrayals of real-life aggression as a function of television violence.
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Desensitization to portrayals of real-life aggression as a function of television violence. (1977)Desensitization to portrayals of real-lif…Emotional and Physiological Desensitization to Real-Life and Movie Violence (2014)Emotional and Physiological D…Desensitization to media violence over a short period of time (2009)Desensitization to media viol…Media Violence (2008)Media ViolenceNonverbal cues-based first impressions: Impression formation through exposure to static images (2007)Nonverbal cues-based first im…Violent computer games and their effects on state hostility and Physiological arousal (2006)Violent computer games and th…Media Violence (2001)Media ViolenceEffects of Violent Versus Nonviolent Video Games on Children's Arousal, Aggressive Mood, and Positive Mood (2001)Effects of Violent Versus Non…Attitudes of emergency nurses regarding patient assaults (2000)Attitudes of emergency nurses…Harmful Effects of Exposure to Media Violence (1998)Harmful Effects of Exposure t…Prime Time Sexual Harassment (1997)Prime Time Sexual HarassmentMass Media Effects on Violent Behavior (1996)Mass Media Effects on Violent…Questioning the Value of Punishment (1991)Questioning the Value of Puni…Learning of Aggression (1990)Learning of AggressionDeceptive appearances: Television violence and aggressive behavior (1990)Deceptive appearances: Televi…Parental Behavior in the Cycle of Aggression (1988)Parental Behavior in the Cycl…The Effects of Media Violence on Attitudes, Emotions, and Cognitions (1986)The Effects of Media Violence…Review of Child Development Research (1965)A reinterpretation of the direction of effects in studies of socialization. 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(1961)Behind Closed Doors: Violence in the American Family. (1982)Cultural-societal roots of violence: The examples of genocidal violence and of contemporary youth violence in the United States. (1996)General Strain Theory and Delinquency (2007)Towards a unified theory of toxic behavior in video games (2020)Imitation of film-mediated aggressive models. (1963)Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Internet Use Among Turkish Adolescents (2008)Age and Violent-Content Labels Make Video Games Forbidden Fruits for Youth (2009)Associations among Screen Time and Unhealthy Behaviors, Academic Performance, and Well-Being in Chinese Adolescents (2017)
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  • 2000Attitudes of emergency nurses regarding patient assaults149 cited
  • 1996Mass Media Effects on Violent Behavior146 cited
  • 2009Desensitization to media violence over a short period of time145 cited
  • 1986The Effects of Media Violence on Attitudes, Emotions, and Cognitions144 cited
  • 2001Media Violence134 cited
  • 2001Effects of Violent Versus Nonviolent Video Games on Children's Arousal, Aggressive Mood, and Positive Mood132 cited
  • 1998Harmful Effects of Exposure to Media Violence93 cited
  • 1988Parental Behavior in the Cycle of Aggression91 cited
  • 2006Violent computer games and their effects on state hostility and Physiological arousal87 cited
  • 1990Learning of Aggression87 cited
  • 1990Deceptive appearances: Television violence and aggressive behavior87 cited
  • 1991Questioning the Value of Punishment83 cited
  • 2008Media Violence82 cited
  • 2014Emotional and Physiological Desensitization to Real-Life and Movie Violence77 cited
  • 2007Nonverbal cues-based first impressions: Impression formation through exposure to static images

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62 cited
  • 1997Prime Time Sexual Harassment58 cited