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The Aesthetics of Liminality: Augmentation as an Art Form
4 references·1 citing·13 second hop
The Aesthetics of Liminality: Augmentation as an Art Form (2014)The Aesthetics of Liminality: Augmentatio…The Translation of Art in Virtual Worlds (2013)The Translation of Art in Vir…An audience of artists: Dada, neo-Dada, and the emergence of Abstract Expressionism (2012)An audience of artists: Dada,…Parables for the virtual: movement, affect, sensation (2002)Parables for the virtual: mov…Film Theory and Criticism (1979)Film Theory and CriticismThe Gamification of Augmented Reality Art (2019)The Gamification of Augmented…Serious Games (1970)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Exploring the integration of art and technology (2023)The aesthetics of liminality (2014)The Aesthetics of Liminality: Augmentation as an Art Form (2018)The Persistence of Dance (2023)Constructing the ‘cinematic tourist’ (2004)Contexts, gaming pleasures, and gendered preferences (2005)What's the Point of an Index? or, Faking Photographs (2008)Intensities of feeling: towards a spatial politics of affect (2004)Affective atmospheres (2009)New Materialism: Interviews & Cartographies (2012)
this work references cited by second hop

References

  • 2002Parables for the virtual: movement, affect, sensation3,777 cited
  • 1979Film Theory and Criticism252 cited
  • 2013The Translation of Art in Virtual Worlds19 cited
  • 2012An audience of artists: Dada, neo-Dada, and the emergence of Abstract Expressionism14 cited

Cited by

  • 2019The Gamification of Augmented Reality Art10 cited

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