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In recent years, art museums have been putting more effort into creating e-learning resources (ELR) to encourage young children to learn about art off-site. However, research on art museum ELR from the perspective of educational content is scarce. Using the ELR offered to children by Queensland Art Gallery/ Gallery of Modern Art, Australia (QAGOMA KIDS), as an example for qualitative content analysis, this research interrogates the fundamental issues regarding the types of learning content provided and the learning experiences that the interactive e-games might offer to children. The findings show that the content of the ELR reflected a constructivist museum education approach and that the e-games may offer children empowering and motivating learning experiences. This research offers two suggestions for art museum educators and e-games designers: (1) use e-games to guide children through the creative explorative process that artists go through and (2) articulate learning objectives and scaffold with guided questions to support children’s art learning via the e-games.
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Stored only when both papers are in the corpus — 12 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.