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Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research
16 references·0 citing·41 second hop
Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research (2023)Perceptions and factors affecting the ado…Partial Least Squares Structural Equation Modeling (2021)Partial Least Squares Structu…Unified Theory of Acceptance and Use of Technology: A Synthesis and the Road Ahead (2016)Unified Theory of Acceptance …The use of partial least squares structural equation modelling (PLS-SEM) in management accounting research: Directions for future theory development (2016)The use of partial least squa…Minimum sample size estimation in PLS‐SEM: The inverse square root and gamma‐exponential methods (2016)Minimum sample size estimatio…Foundations of Game-Based Learning (2015)Foundations of Game-Based Lea…Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Consumer Acceptance and Use o…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…Students’ perceptions about the use of video games in the classroom (2009)Students’ perceptions about t…Determinants of adoption of mobile games under mobile broadband wireless access environment (2007)Determinants of adoption of m…Why do people play on-line games? 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Gender, Social Influence, and Their Role in Technology Acceptance and Usage Behavior1 (2000)Re-examining the Unified Theory of Acceptance and Use of Technology (UTAUT): Towards a Revised Theoretical Model (2017)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)A model of (often mixed) stereotype content: Competence and warmth respectively follow from perceived status and competition. (2002)Using PLS Path Modeling for Assessing Hierarchical Construct Models: Guidelines and Empirical Illustration1 (2009)Using the Internet to Promote Health Behavior Change: A Systematic Review and Meta-analysis of the Impact of Theoretical Basis, Use of Behavior Change Techniques, and Mode of Delivery on Efficacy (2010)Scientific Utopia (2012)Choosing Prediction Over Explanation in Psychology: Lessons From Machine Learning (2017)
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References

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  • 2009Students’ perceptions about the use of video games in the classroom510 cited
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