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Older adults' needs and requirements for a comprehensive exergame-based telerehabilitation system: A focus group study
16 references·1 citing·53 second hopsampled
Older adults' needs and requirements for a comprehensive exergame-based telerehabilitation system: A focus group study (2023)Older adults' needs and requirements for …Elderly's intention to use technologies: A systematic literature review (2022)Elderly's intention to use te…Qualitative Inhaltsanalyse (2019)Qualitative InhaltsanalyseMotivational Determinants of Exergame Participation for Older People in Assisted Living Facilities: Mixed-Methods Study (2017)Motivational Determinants of …What it Takes to Successfully Implement Technology for Aging in Place: Focus Groups With Stakeholders (2016)What it Takes to Successfully…Usability and acceptability of balance exergames in older adults: A scoping review (2015)Usability and acceptability o…Technology, Gaming, and Social Networking (2015)Technology, Gaming, and Socia…“Who over 65 is online?” Older adults’ dispositions toward information communication technology (2014)“Who over 65 is online?” Olde…Technology and the Challenge of Aging (2013)Technology and the Challenge …Putting Fun into Video Games for Older Adults (2012)Putting Fun into Video Games …Exergames For Elderly: Social exergames to persuade seniors to increase physical activity (2011)Exergames For Elderly: Social…Age differences in constraints encountered by seniors in their use of computers and the internet (2011)Age differences in constraint…Aging and Information Technology Use (2009)Aging and Information Technol…The coming acceleration of global population ageing (2008)The coming acceleration of gl…Promoting older adults’ well-being through Internet training and use (2007)Promoting older adults’ well-…Mobility of older people and their quality of life (2000)Mobility of older people and …Qualitative Research: Introducing focus groups (1995)Qualitative Research: Introdu…Beyond “just” fun: The role of exergames in advancing health promotion and disease prevention (2025)Beyond “just” fun: The role o…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Older adults talk technology: Technology usage and attitudes (2010)Determinants of Internet skills, uses and outcomes. A systematic review of the second- and third-level digital divide (2017)From internet access to internet skills: digital inequality among older adults (2018)The first-level digital divide shifts from inequalities in physical access to inequalities in material access (2018)Measuring Health: A Review of Quality of Life Measurement Scales (1991)Measuring Health. A Review of Quality of Life Measurement Scales. (1992)Maintaining Prosperity in an Ageing Society (1998)Quality of life for the elderly: the transport dimension (2004)Affect, Travel Motivation, and Travel Intention: a Senior Market (2009)To walk or not to walk? Examining non-linear effects of streetscape greenery on walking propensity of older adults (2021)Aging, Natural Death, and the Compression of Morbidity (1980)Modeling and Forecasting U. S. Mortality (1992)Broken Limits to Life Expectancy (2002)Adverse Childhood Experiences and Adult Risk Factors for Age-Related Disease (2009)The human core of the shared socioeconomic pathways: Population scenarios by age, sex and level of education for all countries to 2100 (2014)Nature and mental health: An ecosystem service perspective (2019)Successful Focus Groups: Advancing the State of the Art (1993)The methodology of Focus Groups: the importance of interaction between research participants (1994)Qualitative Research: Consensus methods for medical and health services research (1995)Qualitative Research: Rigour and qualitative research (1995)Focus-group interview and data analysis (2004)The use of focus group discussion methodology: Insights from two decades of application in conservation (2018)Psychological perspectives on successful aging: The model of selective optimization with compensation (1990)Social Isolation in America: Changes in Core Discussion Networks over Two Decades (2006)Gerontechnology acceptance by elderly Hong Kong Chinese: a senior technology acceptance model (STAM) (2014)The digital divide has grown old: Determinants of a digital divide among seniors (2014)At the Intersection of Emotion and Cognition (2005)Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)The Digital Divide Among Low-Income Homebound Older Adults: Internet Use Patterns, eHealth Literacy, and Attitudes Toward Computer/Internet Use (2013)Technology acceptance model: a literature review from 1986 to 2013 (2014)A Self-Rating Depression Scale (1965)The Structure of Coping (1978)The Satisfaction With Life Scale (1985)A Comprehensive Review and a Meta-Analysis of the Effectiveness of Internet-Based Psychotherapeutic Interventions (2008)A Meta-Analysis of Interventions to Reduce Loneliness (2010)Taking time seriously: A theory of socioemotional selectivity. (1999)User Acceptance of Information Technology: Toward A Unified View1 (2003)A Technology Acceptance Model Survey of the Metaverse Prospects (2022)Effects of behavioural intention on usage behaviour of digital wallet: the mediating role of perceived risk and moderating role of perceived service quality and perceived trust (2023)The mental health implications of artificial intelligence adoption: the crucial role of self-efficacy (2024)Using thematic analysis in psychology (2006)Strategic management a stakeholder approach (2010)Older Adults' Reasons for Using Technology while Aging in Place (2015)Technology to Support Aging in Place: Older Adults’ Perspectives (2019)Ethics and acceptance of smart homes for older adults (2021)Implementation of welfare technology: a systematic review of barriers and facilitators (2021)The Big Book of Concepts (2002)Qualitative content analysis: theoretical foundation, basic procedures and software solution (2014)Exploring medical students' views on digital mental health interventions: A qualitative study (2021)Work from anywhere: traditional workation, coworkation and workation retreats: a conceptual review (2022)Hardening corporate accountability in commodity supply chains under the European Union Deforestation Regulation (2023)
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References

  • 1995Qualitative Research: Introducing focus groups6,984 cited
  • 2008The coming acceleration of global population ageing1,489 cited
  • 2019Qualitative Inhaltsanalyse829 cited
  • 2009Aging and Information Technology Use694 cited
  • 2000Mobility of older people and their quality of life577 cited
  • 2007Promoting older adults’ well-being through Internet training and use505 cited
  • 2014“Who over 65 is online?” Older adults’ dispositions toward information communication technology467 cited
  • 2011Age differences in constraints encountered by seniors in their use of computers and the internet274 cited
  • 2015Technology, Gaming, and Social Networking189 cited
  • 2016What it Takes to Successfully Implement Technology for Aging in Place: Focus Groups With Stakeholders168 cited
  • 2022Elderly's intention to use technologies: A systematic literature review161 cited
  • 2011Exergames For Elderly: Social exergames to persuade seniors to increase physical activity151 cited
  • 2017Motivational Determinants of Exergame Participation for Older People in Assisted Living Facilities: Mixed-Methods Study124 cited
  • 2015Usability and acceptability of balance exergames in older adults: A scoping review121 cited
  • 2013

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Technology and the Challenge of Aging
94 cited
  • 2012Putting Fun into Video Games for Older Adults90 cited
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    • 2025Beyond “just” fun: The role of exergames in advancing health promotion and disease prevention32 cited