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Exploring digitally gamified therapies for anxiety
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Exploring digitally gamified therapies for anxiety (2022)Exploring digitally gamified therapies fo…Global, regional, and national burden of 12 mental disorders in 204 countries and territories, 1990–2019: a systematic analysis for the Global Burden of Disease Study 2019 (2022)Global, regional, and nationa…Multidisciplinary research priorities for the COVID-19 pandemic: a call for action for mental health science (2020)Multidisciplinary research pr…State of the Field of Mental Health Apps (2018)State of the Field of Mental …Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis (2017)Serious Games for Mental Heal…Serious Games and Gamification for Mental Health: Current Status and Promising Directions (2017)Serious Games and Gamificatio…A Brief History of Serious Games (2016)A Brief History of Serious Ga…Review and Evaluation of Mindfulness-Based iPhone Apps (2015)Review and Evaluation of Mind…World happiness report [2012] (2013)World happiness report [2012]Game-Based Learning (2013)Game-Based LearningEstablishing a common metric for self-reported anxiety: Linking the MASQ, PANAS, and GAD-7 to PROMIS Anxiety (2013)Establishing a common metric …Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…From game design elements to gamefulness (2011)From game design elements to …Is cognitive–behavioral therapy more effective than other therapies? (2010)Is cognitive–behavioral thera…Effects of mindfulness-based stress reduction (MBSR) on emotion regulation in social anxiety disorder. 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References

  • 2013Diagnostic and Statistical Manual of Mental Disorders121,630 cited
  • 2011From game design elements to gamefulness11,928 cited
  • 2022Global, regional, and national burden of 12 mental disorders in 204 countries and territories, 1990–2019: a systematic analysis for the Global Burden of Disease Study 20196,444 cited
  • 2020Multidisciplinary research priorities for the COVID-19 pandemic: a call for action for mental health science6,040 cited
  • 1977A Pattern Language2,893 cited
  • 2013World happiness report [2012]2,172 cited
  • 2010Effects of mindfulness-based stress reduction (MBSR) on emotion regulation in social anxiety disorder.1,416 cited
  • 2010Is cognitive–behavioral therapy more effective than other therapies?706 cited
  • 2017Serious Games and Gamification for Mental Health: Current Status and Promising Directions648 cited
  • 2015Review and Evaluation of Mindfulness-Based iPhone Apps495 cited
  • 2009Can Playing the Computer Game “Tetris” Reduce the Build-Up of Flashbacks for Trauma? A Proposal from Cognitive Science416 cited
  • 2017Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis328 cited
  • 2013Game-Based Learning271 cited
  • 2018State of the Field of Mental Health Apps268 cited

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  • 2013Establishing a common metric for self-reported anxiety: Linking the MASQ, PANAS, and GAD-7 to PROMIS Anxiety257 cited
  • 2016A Brief History of Serious Games170 cited
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