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e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality Technologies
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e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality Technologies (2023)e-Archeo: A Pilot National Project to Val…Interactive Digital Environments for Cultural Heritage and Museums. Building a digital ecosystem to display hidden collections (2021)Interactive Digital Environme…Accessibility, Natural User Interfaces and Interactions in Museums: The IntARSI Project (2021)Accessibility, Natural User I…X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums (2020)X-Reality Museums: Unifying t…Making virtual reconstructions part of the visit: An exploratory study (2019)Making virtual reconstruction…Experience Design, Virtual Reality and Media Hybridization for the Digital Communication Inside Museums (2019)Experience Design, Virtual Re…An augmented experiences in cultural heritage through mobile devices: “Matera tales of a city” project (2012)An augmented experiences in c…Multisensory Museums, Hybrid Realities, Narration, and Technological Innovation: A Discussion Around New Perspectives in Experience Design and Sense of Authenticity (2025)Multisensory Museums, Hybrid …Comunicare il museo (2004)Theorizing Digital Cultural Heritage (2007)The city as a learning gamified platform (2013)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Playing with the past: digital games and the simulation of history (2014)Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Criteria of “Effectiveness” and Related Aspects in Adaptive Reuse Projects of Heritage Buildings (2022)Exploring Digital Means to Engage Visitors with Roman Culture: Virtual Reality vs. Tangible Interaction (2023)A systematic review of digital transformation technologies in museum exhibition (2024)The Self and Its Brain (1977)Museums and Education (2007)Empathy, Embodied Simulation, and the Brain: Commentary on Aragno and Zepf/Hartmann (2008)Humanized museums? How digital technologies become relational tools (2021)Museums in the Infosphere: reshaping value creation (2021)What Video Games Have to Teach Us about Learning and Literacy (2004)Digital Transitions for the Use and Reuse of Digital Assets for Museum Collections (2023)Enhancing Construction Hazard Recognition with High-Fidelity Augmented Virtuality (2014)A New Companion to Digital Humanities (2015)eXtended Reality (XR) Experiences in Museums for Cultural Heritage: A Systematic Review (2022)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)Augmented and Virtual Reality to Enhance the Didactical Experience of Technological Heritage Museums (2023)Book Reviews : Steps to an Ecology of Mind. By GREGORY BATESON. (New York: Ballantine Books, 1972. Pp. xxvi, 517. $1.95.) (1973)Experiential Learning : Experience as the Source of Learning and Development (1983)The Convention on the Rights of Persons with Disabilities (2017)Digital Inclusivity: Advancing Accessible Tourism via Sustainable E-Commerce and Marketing Strategies (2024)Enhanced Inclusion through Advanced Immersion in Cultural Heritage: A Holistic Framework in Virtual Museology (2024)I.—COMPUTING MACHINERY AND INTELLIGENCE (1950)A developmental social psychology of identity: understanding the person-in-context (1996)An Overview of Chatbot Technology (2020)A Spatio-Temporal Overlap Narrative Experience Model for Archaeological Site Museums: A Case Study of the Panlongcheng Archaeological Site Museum (2025)Immersive Technologies in Digital Museums: A Systematic Review of Virtual and Augmented Reality for Heritage Reconstruction and Visitor Experience (2025)Reshaping Museum Experiences with AI: The ReInHerit Toolkit (2025)
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References

  • 2020X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums73 cited
  • 2019Experience Design, Virtual Reality and Media Hybridization for the Digital Communication Inside Museums66 cited
  • 2019Making virtual reconstructions part of the visit: An exploratory study48 cited
  • 2021Accessibility, Natural User Interfaces and Interactions in Museums: The IntARSI Project45 cited
  • 2012An augmented experiences in cultural heritage through mobile devices: “Matera tales of a city” project13 cited
  • 2021Interactive Digital Environments for Cultural Heritage and Museums. Building a digital ecosystem to display hidden collections12 cited

Cited by

  • 2025Multisensory Museums, Hybrid Realities, Narration, and Technological Innovation: A Discussion Around New Perspectives in Experience Design and Sense of Authenticity51 cited

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