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Serious and casual leisure in public library makerspaces: The two-audience conundrum and research agenda
16 references·5 citing·39 second hop
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(1956)Naturalistic inquiry (1985)Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)Selecting fiction as part of everyday life information seeking (2011)Knit, purl and upload: new technologies, digital mediations and the experience of leisure (2012)What everybody knows: embodied information in serious leisure (2017)Flow: the psychology of optimal experience (1990)Handbook of Positive Psychology (2001)Resilient Individuals Use Positive Emotions to Bounce Back From Negative Emotional Experiences. (2004)Handbook of Tourism and Quality-of-Life Research (2012)Impacts of festivals and events on residents’ well-being (2016)Subjective well-being and engagement in arts, culture and sport (2016)Experimental and Quasi-Experimental Designs for Research (1963)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. 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References

  • 1977Outline of a Theory of Practice27,539 cited
  • 1980Power/Knowledge: Selected Interviews and Other Writings 1972-197722,285 cited
  • 1984The Constitution of Society. Outline of the Theory of Structuration21,160 cited
  • 1978Discipline and Punish: The Birth of the Prison19,439 cited
  • 2014Constructing grounded theory15,747 cited
  • 2018THE PRACTICE OF EVERYDAY LIFE4,811 cited
  • 1982Problems of Reliability and Validity in Ethnographic Research1,739 cited
  • 1982Serious Leisure: A Conceptual Statement1,041 cited
  • 2006Leisure and quality of life in an international and multicultural context: what are major pathways linking leisure to quality of life?384 cited
  • 2007Purls of wisdom117 cited
  • 2016Making, Makers, and Makerspaces: A Discourse Analysis of Professional Journal Articles and Blog Posts about Makerspaces in Public Libraries88 cited
  • 2019Collaborative, Creative, Participative: Trends in Public Library Innovation44 cited
  • 2017Learning through making in public libraries: theories, practices, and tensions43 cited
  • 2019Democratizing the Maker Movement: A Case Study of One Public Library System’s Makerspace Program34 cited
  • 2020We’ve been Offering It for Years, But Why Do They Come? The Reasons Why Adults Bring Young Children to Public Library Storytimes

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31 cited
  • 2020Information Experience in Theory and Design25 cited
  • Cited by

    • 2024Public Libraries as Incubators for Social Inclusion and Entrepreneurship for Achieving Sustainable Development Goals (SDGs) : A Progressive Transformation10 cited
    • 2024Enhancing Effectiveness of Programming and Quality of Information Services in the GLAM Sector Through the Serious Leisure Perspective4 cited
    • 2025Bilgi Depolarından Topluluk Merkezlerine: Kütüphanelerin Dönüşümü ve Toplum Odaklı Yenilikler3 cited
    • 2024Revisiting design principles and guidelines for online makerspace services and programming in public libraries2 cited
    • 2024Democratizing technology in a public library: A nexus analytical inquiry into a Hebocon maker activity1 cited