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Digital Storytelling Guideline Applied with Inclusive Design for Museum Presentation from Experts’ and Audiences’ Perspectives for Youth
12 references·2 citing·49 second hop
Digital Storytelling Guideline Applied with Inclusive Design for Museum Presentation from Experts’ and Audiences’ Perspectives for Youth (2023)Digital Storytelling Guideline Applied wi…Applying Inclusive Design and Digital Storytelling to Facilitate Cultural Tourism: A Review and Initial Framework (2023)Applying Inclusive Design and…Virtual and Augmented Reality for the Cultural Accessibility of People with Autism Spectrum Disorders: A Pilot Study (2021)Virtual and Augmented Reality…Examining the usability of an online virtual tour-guiding platform for cultural tourism education (2018)Examining the usability of an…Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)Digital storytelling and audi…Cultural tourism: A review of recent research and trends (2018)Cultural tourism: A review of…Moving beyond the virtual museum: Engaging visitors emotionally (2017)Moving beyond the virtual mus…Frequency of museum attendance: motivation matters (2015)Frequency of museum attendanc…Learning to use new technologies by older adults: Perceived difficulties, experimentation behaviour and usability (2013)Learning to use new technolog…Interactive digital storytelling in the sarajevo survival tools virtual environment (2012)Interactive digital storytell…Digital Storytelling: A Creator's Guide to Interactive Entertainment (2004)Digital Storytelling: A Creat…The Museum in Transition: A Philosophical Perspective (2000)The Museum in Transition: A P…On the Use of Content Specialists in the Assessment of Criterion-Referenced Test Item Validity. (1977)On the Use of Content Special…Exploring Design Aspects of Online Museums: From Cultural Heritage to Art, Science and Fashion (2025)Exploring Design Aspects of O…Evaluating Older Adults’ Engagement with Digital Interpretation Exhibits in Museums: A Universal Design-Based Approach (2025)Evaluating Older Adults’ Enga…Distinction: A Social Critique of the Judgement of Taste. (1985)Paying Attention: Visitors and Museum Exhibitions (1998)Understanding the Museum Image Formation Process (2008)Cultural participation in major Chinese cities (2018)Virtual exhibitions and communication factors (2018)Proximity tourism and cultural amenities: Evidence from a regional museum card (2019)A Coefficient of Agreement for Nominal Scales (1960)Cultural adaptation into Spanish of the generalized anxiety disorder-7 (GAD-7) scale as a screening tool (2010)Evidencias sobre la Validez de Contenido: Avances Teóricos y Métodos para su Estimación [Content Validity Evidences: Theoretical Advances and Estimation Methods] (2014)Critical thinking skill development: Analysis of a new learning management model for Thai high schools (2018)The theory of planned behavior (1991)User Acceptance of Information Technology: Toward A Unified View1 (2003)“Who over 65 is online?” Older adults’ dispositions toward information communication technology (2014)Older adults’ experiences and perceptions of digital technology: (Dis)empowerment, wellbeing, and inclusion (2015)The Benefits of Social Technology Use Among Older Adults Are Mediated by Reduced Loneliness (2016)Diffusion of Innovations 1 (2019)The Participatory Museum (2010)The Museum Experience Revisited (2016)The Museum Experience (2016)Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned (2018)The MUSETECH Model (2019)Strategic planning for virtual exhibitions and visitors’ experience: A multidisciplinary approach for museums in the digital age (2021)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Analysis of User Satisfaction with Online Education Platforms in China during the COVID-19 Pandemic (2020)Self-regulated mobile game-based English learning in a virtual reality environment (2020)Virtual Tours a Means to an End: An Analysis of Virtual Tours’ Role in Tourism Recovery Post COVID-19 (2021)Interaction Ritual Chains (2004)Distinction: A Social Critique of the Judgement of Taste* (2018)Exploring memorable cultural tourism experiences (2019)Investigating the mediating role of visitor satisfaction in the relationship between memorable tourism experiences and behavioral intentions in heritage tourism context (2021)Understanding memorable tourism experiences and behavioural intentions of heritage tourists (2021)Should There Be a Three-Strikes Rule Against Pure Discovery Learning? (2004)Theorizing Digital Cultural Heritage (2007)Virtual museums, a survey and some issues for consideration (2009)A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness (2021)Paradigm of technological convergence and digital transformation: The challenges of CH sectors in the global COVID-19 pandemic and commencing resilience-based structure for the post-COVID-19 era (2021)Museums for Older Adults and Mobility-Impaired People: Applying Inclusive Design Principles and Digital Storytelling Guidelines—A Review (2024)Viking heritage tourism (2001)Customer loyalty and customer loyalty programs (2003)The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate health care interventions: explanation and elaboration (2009)Applying Classic Literature to Facilitate Cultural Heritage Tourism for Youth through Multimedia E-Book (2024)Evaluating Museum Environment Composition Containing Digital Media Interaction to Improve Communication Efficiency (2025)Configuring 'Interactivity' (2008)Diaspora, authenticity and the imagined past (2017)What Drives Users to Adopt a Digital Museum? A Case of Virtual Exhibition Hall of National Costume Museum (2022)Transmedia storytelling : business, aesthetics and production at the Jim Henson Company (2007)Historical space as narrative medium: on the configuration of spatial narratives of time at historical sites (2008)The Living Documentary: from representing reality to co-creating reality in digital interactive documentary (2013)
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References

  • 2018Cultural tourism: A review of recent research and trends1,321 cited
  • 2013Learning to use new technologies by older adults: Perceived difficulties, experimentation behaviour and usability596 cited
  • 1977On the Use of Content Specialists in the Assessment of Criterion-Referenced Test Item Validity.542 cited
  • 2004Digital Storytelling: A Creator's Guide to Interactive Entertainment328 cited
  • 2000The Museum in Transition: A Philosophical Perspective290 cited
  • 2018Examining the usability of an online virtual tour-guiding platform for cultural tourism education203 cited
  • 2018Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki124 cited
  • 2017Moving beyond the virtual museum: Engaging visitors emotionally94 cited
  • 2015Frequency of museum attendance: motivation matters76 cited
  • 2023Applying Inclusive Design and Digital Storytelling to Facilitate Cultural Tourism: A Review and Initial Framework35 cited
  • 2012Interactive digital storytelling in the sarajevo survival tools virtual environment33 cited
  • 2021Virtual and Augmented Reality for the Cultural Accessibility of People with Autism Spectrum Disorders: A Pilot Study23 cited

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  • 2025Evaluating Older Adults’ Engagement with Digital Interpretation Exhibits in Museums: A Universal Design-Based Approach5 cited

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  • 2025Exploring Design Aspects of Online Museums: From Cultural Heritage to Art, Science and Fashion5 cited