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Digital-Based e-Modules in Tarung Derajat Martial Arts Learning at Basic Level
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References

  • 2006THE COMPARATIVE EFFECTIVENESS OF WEB‐BASED AND CLASSROOM INSTRUCTION: A META‐ANALYSIS812 cited
  • 2005Instructional Technology and Media for Learning708 cited
  • 2003Deep learning and education for sustainability548 cited
  • 2019Increased emotional engagement in game-based learning – A machine learning approach on facial emotion detection data189 cited
  • 2007Media education goes digital: an introduction184 cited
  • 2018The Adoption of Students' Hedonic Motivation System Model to Gamified Learning Environment95 cited
  • 2020Development of e-module using flip pdf professional on temperature and heat material84 cited
  • 2020Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome73 cited
  • 2019Visualising and revitalising traditional Chinese martial arts72 cited
  • 2021Teachers’ Views on the Use of Information and Communication Technologies (ICT) in Education Environments52 cited
  • 2011Effects of the 5E learning model on students’ academic achievements in movement and force issues48 cited
  • 2022Using Social Media as Learning Aids and Preservation36 cited
  • 2021Motor Learning Measuring Tools: A Design and Implementation Using Sensor Technology for Preschool Education35 cited
  • 2017Development of Speed Measurement System for Pencak Silat Kick Based on Sensor Technology

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