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This case study details the process of generating recommendations for the implementation of specific haptic technologies in an upcoming exhibition of sound and video art in order to improve the museum experience for Deaf and Hard of Hearing patrons. Various haptic technologies and intensity settings were evaluated by D/deaf and Hard of Hearing participants through a combination of structured user experience surveying and a focus group. Insights gained from this mixed-methods approach were then used to generate recommendations for specific vibro-tactile technologies for each artwork in the exhibition. Additionally, general design insights into designing more accessible sound-art experiences, such as the need for tailored haptic signal design instead of using native audio signals, were also provided.
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Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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