SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Role, play, and games: Comparison between role-playing games and role-play in education
16 references·0 citing·47 second hop
Role, play, and games: Comparison between role-playing games and role-play in education (2023)Role, play, and games: Comparison between…Educational Innovation in Higher Education: Use of Role Playing and Educational Video in Future Teachers’ Training (2020)Educational Innovation in Hig…The Effectiveness of Role Play Techniques in Teaching Speaking for EFL College Students (2017)The Effectiveness of Role Pla…The Transformative Potential of Role-Playing Games—: From Play Skills to Human Skills (2016)The Transformative Potential …Role-play and student engagement: reflections from the classroom (2015)Role-play and student engagem…Transformative Learning and Identity (2014)Transformative Learning and I…Exploring the potential of role play in higher education: development of a typology and teacher guidelines (2012)Exploring the potential of ro…The functions of role-playing games: how participants create community, solve problems and explore identity (2011)The functions of role-playing…The Many Faces of Role-Playing Games (2008)The Many Faces of Role-Playin…Modeling Role Enactment: Linking Role Theory and Social Cognition (2007)Modeling Role Enactment: Link…Simulations and games (2006)Simulations and gamesHandbook of Sociological Theory (2001)Handbook of Sociological Theo…Toward a Role‐Theoretic Conception of Embeddedness (1998)Toward a Role‐Theoretic Conce…Transformative Learning: Theory to Practice (1997)Transformative Learning: Theo…Role play simulations: The assessment of an active learning technique and comparisons with traditional lectures (1997)Role play simulations: The as…Recent Developments in Role Theory (1986)Recent Developments in Role T…Homo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Transformative Dimensions of Adult Learning (1991)Achieving transformative sustainability learning: engaging head, hands and heart (2008)Transformative learning theory (2008)Heutagogy and lifelong learning: A review of heutagogical practice and self-determined learning (2012)Business Simulation Games: Current Usage Levels—An Update (1998)Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning (1999)The International Journal of Management Education (2011)A Proof-of-Concept Study of Game-Based Learning in Higher Education (2016)An Analysis of Influence of Business Simulation Games on Business School Students’ Attitude and Intention Toward Entrepreneurial Activities (2018)Outline of a Theory of Practice (1977)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)Threshold concepts and modalities for teaching leadership practice (2011)Professional Roles in News Content (2014)Human, I wrote a song for you: An experiment testing the influence of machines’ attributes on the AI-composed music evaluation (2022)The Presentation of Self in Everyday Life (2023)Identity : Youth and Crisis. 1968 (1968)Experiential Learning : Experience as the Source of Learning and Development (1983)Transformative Learning re-defined: as changes in elements of the identity (2014)How Emotion Matters in Four Key Relationships in Teaching and Learning in Higher Education (2016)An Exploration Into the Importance of a Sense of Belonging for Online Learners (2020)Childhood and Society (2026)Economic Action and Social Structure: The Problem of Embeddedness (1985)Social Capital in the Creation of Human Capital (2000)Improvisation and the Logic of Exchange in Socially Embedded Transactions (2002)Guanxi , social capital theory and beyond: toward a globalized social science (2013)Exchange and Power in Social Life (2017)Developing Critical Thinkers: Challenging Adults to Explore Alternative Ways of Thinking and Acting (1989)Active learning : creating excitement in the classroom (1991)From Sage on the Stage to Guide on the Side (1993)Proximate Outcomes of Gatekeeper Training for Suicide Prevention in the Workplace (2007)Does a Brief Suicide Prevention Gatekeeper Training Program Enhance Observed Skills? (2010)Narrative Means to Preventative Ends: A Narrative Engagement Framework for Designing Prevention Interventions (2013)The Social System (1951)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Parental Involvement in Homework (2001)The Logic of Appropriateness (2009)Mind, Self, and Society (2015)Social Signal Processing (2017)Foundations of Pierre Bourdieu's class analysis (2005)Approaches to class analysis (2006)Society and Discourse: How Social Contexts Influence Text and Talk (2009)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)Ritualistic Games, Boundary Control, and Information Uncertainty (2012)Converging Worlds: From Transmedial Storyworlds to Transmedial Universes (2015)Educational Larp in the Middle School Classroom - A Mixed Method Case Study (2015)
this work references cited by second hop

References

  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 1997Transformative Learning: Theory to Practice4,437 cited
  • 1986Recent Developments in Role Theory2,346 cited
  • 2014Transformative Learning and Identity418 cited
  • 2001Handbook of Sociological Theory340 cited
  • 2006Simulations and games272 cited
  • 1998Toward a Role‐Theoretic Conception of Embeddedness215 cited
  • 1997Role play simulations: The assessment of an active learning technique and comparisons with traditional lectures206 cited
  • 2011The functions of role-playing games: how participants create community, solve problems and explore identity192 cited
  • 2007Modeling Role Enactment: Linking Role Theory and Social Cognition184 cited
  • 2012Exploring the potential of role play in higher education: development of a typology and teacher guidelines169 cited
  • 2016The Transformative Potential of Role-Playing Games—: From Play Skills to Human Skills146 cited
  • 2020Educational Innovation in Higher Education: Use of Role Playing and Educational Video in Future Teachers’ Training127 cited
  • 2008The Many Faces of Role-Playing Games121 cited
  • 2015Role-play and student engagement: reflections from the classroom

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

108 cited
  • 2017The Effectiveness of Role Play Techniques in Teaching Speaking for EFL College Students85 cited
  • Cited by

    No citing works inside the corpus for this window.