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Attitudes to Representations of Medieval Music in Role-Playing Computer Games
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Attitudes to Representations of Medieval Music in Role-Playing Computer Games (2023)Attitudes to Representations of Medieval …Medievalism and emotions in video game music (2019)Medievalism and emotions in v…From Skyrim to Skellige: Fantasy Video Game Music Within a Neo-Mediaevalist Paradigm (2018)From Skyrim to Skellige: Fant…A Dictionary of Critical Theory (2018)A Dictionary of Critical Theo…A Bayesian perspective on Likert scales and central tendency (2017)A Bayesian perspective on Lik…Understanding Video Game Music (2016)Understanding Video Game MusicCongruence-Association Model and Experiments in Film Music: Toward Interdisciplinary Collaboration (2015)Congruence-Association Model …The Tropes of Medievalism (2012)The Tropes of MedievalismMedievalisms and Why They Matter (2012)Medievalisms and Why They Mat…Medievalism and the Middle Ages (2012)Medievalism and the Middle Ag…A Short Essay about Neomedievalism (2010)A Short Essay about Neomediev…The Measurement of Meaning (1957)A circumplex model of affect. (1980)Praat : doing phonetics by computer [Computer program] (2011)Classical Music in Television Commercials: A Social-Psychological Perspective (2017)How Perceived Processing Fluency Influences the Illusion of Knowing in Learning From TV Reports (2018)The Cambridge Companion to Video Game Music (2021)Homo Ludens: A Study of the Play-Element in Culture. (1951)How To Do Things With Words (1975)Paratexts: Thresholds of Interpretation (1997)Analyzing Modular Smoothness in Video Game Music (2019)Digital Technology and Cultural Practice (2019)Soaring Through the Sky (2019)Judgment under Uncertainty: Heuristics and Biases (1974)Prospect Theory: An Analysis of Decision under Risk (1979)Prospect theory: An analysis of decision under risk (1988)‘More of an art than a science’? The development, design and mechanics of the Delphi Technique (2021)Analysis of rating scales: A pervasive problem in bilingualism research and a solution with Bayesian ordinal models (2021)Robot Voices in Daily Life: Vocal Human-Likeness and Application Context as Determinants of User Acceptance (2022)Audio-vision: sound on screen (1994)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)The post always rings twice? The Algerian War, poststructuralism and the postcolonial in IR theory (2011)Working With Cultural-Historical Activity Theory and Critical Realism to Investigate and Expand Farmer Learning in Southern Africa (2012)What “Brussels” means by structural reforms: empty signifier or constructive ambiguity? (2017)Comparative neomedievalisms: A little bit medieval (2014)
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References

  • 2018A Dictionary of Critical Theory232 cited
  • 2016Understanding Video Game Music159 cited
  • 2017A Bayesian perspective on Likert scales and central tendency142 cited
  • 2015Congruence-Association Model and Experiments in Film Music: Toward Interdisciplinary Collaboration27 cited
  • 2019Medievalism and emotions in video game music14 cited
  • 2010A Short Essay about Neomedievalism10 cited
  • 2012Medievalisms and Why They Matter9 cited
  • 2012The Tropes of Medievalism6 cited
  • 2018From Skyrim to Skellige: Fantasy Video Game Music Within a Neo-Mediaevalist Paradigm5 cited
  • 2012Medievalism and the Middle Ages5 cited

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