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Neuroadaptive Technology and the Self: a Postphenomenological Perspective
16 references·0 citing·42 second hop
Neuroadaptive Technology and the Self: a Postphenomenological Perspective (2023)Neuroadaptive Technology and the Self: a …Brain–Computer Interface-Based Adaptive Automation to Prevent Out-Of-The-Loop Phenomenon in Air Traffic Controllers Dealing With Highly Automated Systems (2019)Brain–Computer Interface-Base…Governance by algorithms: reality construction by algorithmic selection on the Internet (2016)Governance by algorithms: rea…Postphenomenological Investigations: Essays on Human–Technology Relations (2015)Postphenomenological Investig…A Field Guide To Postphenomenology (2015)A Field Guide To Postphenomen…Advances in Physiological Computing (2014)Advances in Physiological Com…Moralizing Technology (2011)Moralizing TechnologyMeasuring and defining the experience of immersion in games (2008)Measuring and defining the ex…Fundamentals of physiological computing (2008)Fundamentals of physiological…Cyborg intentionality: Rethinking the phenomenology of human–technology relations (2008)Cyborg intentionality: Rethin…A Look into the Future Impact of ICT on Our Lives (2006)A Look into the Future Impact…What Things Do (2005)What Things DoA brain-based system for adaptive automation (2003)A brain-based system for adap…A model for types and levels of human interaction with automation (2000)A model for types and levels …How We Became Posthuman (1999)How We Became PosthumanBiocybernetic system evaluates indices of operator engagement in automated task (1995)Biocybernetic system evaluate…Technology and the Lifeworld (1990)Technology and the LifeworldThe Question Concerning Technology, and Other Essays (1977)We have never been modern (1994)Plessner's Philosophical Anthropology (2014)Homo faber Revisited: Postphenomenology and Material Engagement Theory (2018)Things We Could Design (2021)Telling more than we can know: Verbal reports on mental processes. (1977)Flow: the psychology of optimal experience (1990)Affective Computing (1997)Identifying emotional states using keystroke dynamics (2011)A review of verbal and non-verbal human–robot interactive communication (2014)A survey of affective brain computer interfaces: principles, state-of-the-art, and challenges (2014)Flow: The Psychology of Optimal Experience (1991)Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1 (2000)Engagement in digital entertainment games: A systematic review (2011)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games (2015)Gameplay Engagement and Learning in Game-Based Learning (2015)Humans and Automation: Use, Misuse, Disuse, Abuse (1997)Complacency and Bias in Human Use of Automation: An Attentional Integration (2010)Trust in Automation (2014)Engineering Psychology and Human Performance (2015)Human-Centered Artificial Intelligence: Reliable, Safe & Trustworthy (2020)The Social Construction of Reality (1967)An Evolutionary Theory of Economic Change. (1983)Reassembling the Social (2005)Dealing with digital intermediaries: A case study of the relations between publishers and platforms (2017)The Platform Society (2018)Algorithmic Surveillance in the Gig Economy: The Organization of Work through Lefebvrian Conceived Space (2020)Transforming Technology: A Critical Theory Revisited (2002)Materializing Morality (2006)Computing in Everyday Life: A Call for Research on Experiential Computing1 (2010)Millennial Capitalism: First Thoughts on a Second Coming (2000)Editorial: Mobilities, Immobilities and Moorings (2006)The New Mobilities Paradigm (2006)Psychophysiology and adaptive automation (1996)Real-Time Assessment of Mental Workload Using Psychophysiological Measures and Artificial Neural Networks (2003)Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty (2011)Moral Deskilling and Upskilling in a New Machine Age: Reflections on the Ambiguous Future of Character (2014)Embedding Values in Artificial Intelligence (AI) Systems (2020)Responsible AI—Two Frameworks for Ethical Design Practice (2020)Assessing Expectations: Towards a Toolbox for an Ethics of Emerging Technologies (2011)The Scope of Earth-Observation to Improve the Consistency of the SDG Slum Indicator (2018)Foundations of Erobotics (2020)
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References

  • 1999How We Became Posthuman5,281 cited
  • 2000A model for types and levels of human interaction with automation4,175 cited
  • 2008Measuring and defining the experience of immersion in games2,018 cited
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  • 2008Cyborg intentionality: Rethinking the phenomenology of human–technology relations314 cited
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  • 2014Advances in Physiological Computing153 cited
  • 2019Brain–Computer Interface-Based Adaptive Automation to Prevent Out-Of-The-Loop Phenomenon in Air Traffic Controllers Dealing With Highly Automated Systems100 cited
  • 2003

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A brain-based system for adaptive automation
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