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Digital game-based learning
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Digital game-based learning (2022)Digital game-based learningPredicting transfer from a game-based learning environment (2019)Predicting transfer from a ga…Is game-based learning suitable for engineering education? (2012)Is game-based learning suitab…Crisis in the Classroom (1976)Experiential Learning : Experience as the Source of Learning and Development (1983)Educational Video Game Design: A Review of the Literature (2007)A Method for the Evaluation of the Quality of Games for Computing Education (2019)Motivational and self-regulated learning components of classroom academic performance. (1990)Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)In‐game performance: The role of students' socio‐economic status, self‐efficacy and situational interest in an augmented reality game (2023)
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  • 2012Is game-based learning suitable for engineering education?34 cited
  • 2019Predicting transfer from a game-based learning environment28 cited

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