SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Pedagogical prospection of the metaverse through curatorship. Case study of the 1964 IBM pavilion as an example of curatorial pedagogy
8 references·0 citing·37 second hop
Pedagogical prospection of the metaverse through curatorship. Case study of the 1964 IBM pavilion as an example of curatorial pedagogy (2023)Pedagogical prospection of the metaverse …The Influencers: Van Gogh Immersive Experiences and the Attention-Experience Economy (2022)The Influencers: Van Gogh Imm…Toward Developing a Framework for Conducting Case Study Research (2018)Toward Developing a Framework…Museum communication and storytelling: articulating understandings within the museum structure (2017)Museum communication and stor…Transdisciplinary Perspectives on Complex Systems (2016)Transdisciplinary Perspective…The dark side of information technology (2015)The dark side of information …The experience of a museum space (2013)The experience of a museum sp…Embodiment and the arts (2011)Embodiment and the artsCuratorship as Social Practice (2003)Curatorship as Social PracticeThe Predicament of Culture (1988)Exhibiting cultures: the poetics and politics of museum display (1991)Museums and Communities: The Politics of Public Culture. (1993)An art therapy study of visitor reactions to the United States Holocaust Memorial Museum (2015)Controversy goes online: Schizophrenia genetics on Wikipedia (2016)Critical Eating: Tasting Museum Stories on Restaurant Menus (2016)Distinction: A Social Critique of the Judgement of Taste. (1985)Encouraging sustainability beyond the tourist experience: ecotourism, interpretation and values (2014)Visitor Studies: Toward a Culture of Reflective Practice and Critical Museology for the Visitor‐Centered Museum (2015)Distinction: A Social Critique of the Judgement of Taste* (2018)Exploring abstract, physical, social and embodied space: developing an approach for analysing museum spaces for young children (2018)Art as Experience (1934) (2026)Integrating Technology Addiction and Use: an Empirical Investigation of Online Auction Users1 (2011)Problematic Use of Social Networking Sites: Antecedents and Consequence from a Dual-System Theory Perspective (2016)The mediating roles of strain facets and coping strategies in translating techno-stressors into adverse job outcomes (2016)The digital workplace and its dark side: An integrative review (2021)Relevance: Communication and cognition . 2nd edn. By. Dan Sperber and Deirdre Wilson. Oxford & Cambridge, MA: Blackwell, 1995. Pp. xiii, 326. (1997)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)The storytelling animal: how stories make us human (2012)Inclusive museum audio guides: ‘guided looking’ through audio description enhances memorability of artworks for sighted audiences (2021)Museum as multisensorial site: story co-making and the affective interrelationship between museum visitors, heritage space, and digital storytelling (2021)Storytelling in heritage tourism: an exploration of co-creative experiences from a tourist perspective (2023)Building Theories from Case Study Research (1989)Case Study Research: Design and Methods (1991)Applications of case study research (1993)The Role of Using Case Studies Method in Improving Students' Critical Thinking Skills in Higher Education (2020)Entrepreneurial orientation far beyond opportunity: the influence of the necessity for innovativeness, proactiveness and risk-taking (2022)Language teacher agency in emergency online teaching (2022)CINEMA AND SPECTATORSHIP (1993)Putting Consumers to Work (2008)The Culture Industry: Enlightenment as Mass Deception (2017)Connection: Digitally Representing Australian Aboriginal Art through the Immersive Virtual Museum Exhibition (2023)Exploring Aesthetic Qualities of Deep Generative Models through Technological (Art) Mediation (2024)Framing the Virtual: New Technologies and Immersive Exhibitions (2025)Digital twins for information-sharing in remanufacturing supply chain: A review (2020)Digital Twins for the Circular Economy (2021)Marketing in the Metaverse: Conceptual understanding, framework, and research agenda (2022)
this work references cited by second hop

References

  • 2016Transdisciplinary Perspectives on Complex Systems546 cited
  • 2018Toward Developing a Framework for Conducting Case Study Research278 cited
  • 2015The dark side of information technology145 cited
  • 2017Museum communication and storytelling: articulating understandings within the museum structure72 cited
  • 2013The experience of a museum space48 cited
  • 2003Curatorship as Social Practice45 cited
  • 2022The Influencers: Van Gogh Immersive Experiences and the Attention-Experience Economy15 cited
  • 2011Embodiment and the arts2 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work