SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Designing virtual reality based 3D modeling and interaction technologies for museums
2 references·10 citing·34 second hop
Designing virtual reality based 3D modeling and interaction technologies for museums (2023)Designing virtual reality based 3D modeli…Augmented and Virtual Reality to Enhance the Didactical Experience of Technological Heritage Museums (2023)Augmented and Virtual Reality…A meta-analytic review on incorporating virtual and augmented reality in museum learning (2022)A meta-analytic review on inc…Virtual Reality and Interactive Experience Design for Intangible Cultural Heritage Yao Embroidery (2025)Virtual Reality and Interacti…Exploring Key Factors Influencing the Processual Experience of Visitors in Metaverse Museum Exhibitions: An Approach Based on the Experience Economy and the SOR Model (2025)Exploring Key Factors Influen…Evaluating visitor perception and spatial preferences of various museums based on machine learning from 2016 to 2024 (2025)Evaluating visitor perception…Advancing cultural heritage: a decadal review of digital transformation in Chinese museums (2025)Advancing cultural heritage: …VR Devices in Ayurvedic Care: Understanding Influential Factors for User Behavior and Continuance Intention (2024)VR Devices in Ayurvedic Care:…Enriching User-Visitor Experiences in Digital Museology: Combining Social and Virtual Interaction within a Metaverse Environment (2024)Enriching User-Visitor Experi…Applications of augmented reality in museums, impact on cultural heritage (2024)Applications of augmented rea…Traditional Visual Element Product Design Based on Graphic and Image Fusion (2023)Traditional Visual Element Pr…The Mediating Role of Public Identity in the Relationship Between Social Media Service Quality and Visitor’s Satisfaction in Palace Museum, China (2023)The Mediating Role of Public …Investigating Critical Effect of China Palace Museum’s Social Media Service Quality on Visitor’s Satisfaction (2023)Investigating Critical Effect…Experiential Learning : Experience as the Source of Learning and Development (1983)Introduction to Meta‐Analysis (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Effect of Display Methods on Intentions to Use Virtual Reality in Museum Tourism (2023)Value of augmented reality at cultural heritage sites: A stakeholder approach (2017)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)Evaluating the Impact of XR on User Experience in the Tomato Industrial Museum “D. Nomikos” (2024)The Impact of Perceived Escapism on Visitor Experience and Engagement in Digital Exhibitions: Empirical Research Evidence from Sanxingdui (2024)Enhancing textile heritage engagement through generative AI-based virtual assistants in virtual reality museums (2025)Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics (1981)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)A Personal Resource for Technology Interaction: Development and Validation of the Affinity for Technology Interaction (ATI) Scale (2018)Experiencing immersive virtual reality in museums (2019)A Study of the Key Factors Influencing Young Users’ Continued Use of the Digital Twin-Enhanced Metaverse Museum (2024)Exploring trust and social cognition in the adoption of Metaverse-based museums (2025)X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies (2020)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)The origins of intelligence in children. (1952)Gamification in theory and action: A survey (2014)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)Thing-Human-Emotion-Beauty model for multi-dimensional perception of cultural relics’ values from the design perspective (2025)A knowledge-graph-guided interactive system with controllable generation for enhancing the interpretation of Song Dynasty ceramics (2026)Administrative absorption of technology: The adoption of virtual production (VP) technologies in China’s state-owned museums (2026)Contemplating museums’ service failure: Extracting the service quality dimensions of museums from negative on-line reviews (2018)The influence of online professional social media in human resource management: A systematic literature review (2020)A systematic review of digital transformation technologies in museum exhibition (2024)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Construal-level theory of psychological distance. (2010)Experiential Learning in Earth Science and Natural History Museums with the Help of Artificial Intelligence-supported Avatars (2026)
this work references cited by second hop

References

  • 2022A meta-analytic review on incorporating virtual and augmented reality in museum learning155 cited
  • 2023Augmented and Virtual Reality to Enhance the Didactical Experience of Technological Heritage Museums65 cited

Cited by

  • 2024Enriching User-Visitor Experiences in Digital Museology: Combining Social and Virtual Interaction within a Metaverse Environment30 cited
  • 2025Advancing cultural heritage: a decadal review of digital transformation in Chinese museums24 cited
  • 2024VR Devices in Ayurvedic Care: Understanding Influential Factors for User Behavior and Continuance Intention12 cited
  • 2025Exploring Key Factors Influencing the Processual Experience of Visitors in Metaverse Museum Exhibitions: An Approach Based on the Experience Economy and the SOR Model9 cited
  • 2025Evaluating visitor perception and spatial preferences of various museums based on machine learning from 2016 to 20246 cited
  • 2023The Mediating Role of Public Identity in the Relationship Between Social Media Service Quality and Visitor’s Satisfaction in Palace Museum, China3 cited
  • 2023Investigating Critical Effect of China Palace Museum’s Social Media Service Quality on Visitor’s Satisfaction2 cited
  • 2024Applications of augmented reality in museums, impact on cultural heritage2 cited
  • 2023Traditional Visual Element Product Design Based on Graphic and Image Fusion1 cited
  • 2025Virtual Reality and Interactive Experience Design for Intangible Cultural Heritage Yao Embroidery1 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work