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Fostering AI Literacy with Embodiment & Creativity: From Activity Boxes to Museum Exhibits
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Fostering AI Literacy with Embodiment & Creativity: From Activity Boxes to Museum Exhibits (2023)Fostering AI Literacy with Embodiment & C…Designing and Evaluating Museum Exhibit Prototypes to Foster Middle Schoolers’ AI Literacy through Creativity and Embodiment (2026)Designing and Evaluating Muse…Negotiation of dominant AI narratives in museum exhibitions (2024)Negotiation of dominant AI na…Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory Design (2024)Mediating Culture: Cultivatin…Knowledge Net: Fostering Children’s Understanding of Knowledge Representations Through Creative Making and Embodied Interaction in a Museum Exhibit (2024)Knowledge Net: Fostering Chil…Fostering AI Literacy with LuminAI through Embodiment and Creativity in Informal Learning Spaces (2024)Fostering AI Literacy with Lu…"I want it to talk like Darth Vader": Helping Children Construct Creative Self-Efficacy with Generative AI (2024)"I want it to talk like Darth…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Qualitative Analysis for Social Scientists (1987)Creativity In Context: Update To The Social Psychology Of Creativity (1996)Everyday encounters with deepfakes: young people’s media and information literacy practices with AI-generated media (2025)The value of learning talk: applying a novel dialogue scoring method to inform interaction design in an open-ended, embodied museum exhibit (2017)Human-Computer Interactions in Museums (2019)Family as a Third Space for AI Literacies: How do children and parents learn about AI together? (2022)Designs for learning: Studying science museum exhibits that do more than entertain (2004)Are Computer Science and Information Technology still masculine fields? High school students’ perceptions and career choices (2007)Toward an experimental ecology of human development. (1977)Transforming Qualitative Information: Thematic Analysis and Code Development (1998)How Many Interviews Are Enough? (2005)Investigating Youth AI Auditing (2025)The Birth of the Museum: History, Theory, Politics (1996)Theory Construction in Qualitative Research (2012)The algorithmic imaginary: exploring the ordinary affects of Facebook algorithms (2016)The Body in the Mind (1987)Metaphors We Live By (2003)Conjecture Mapping: An Approach to Systematic Educational Design Research (2013)
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  • 2024"I want it to talk like Darth Vader": Helping Children Construct Creative Self-Efficacy with Generative AI59 cited
  • 2024Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory Design42 cited
  • 2024Knowledge Net: Fostering Children’s Understanding of Knowledge Representations Through Creative Making and Embodied Interaction in a Museum Exhibit7 cited
  • 2024Fostering AI Literacy with LuminAI through Embodiment and Creativity in Informal Learning Spaces7 cited
  • 2024Negotiation of dominant AI narratives in museum exhibitions5 cited
  • 2026Designing and Evaluating Museum Exhibit Prototypes to Foster Middle Schoolers’ AI Literacy through Creativity and Embodiment1 cited

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