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VR Gaming for Meta-Skills Training in Special Education: The Role of Metacognition, Motivations, and Emotional Intelligence
16 references·1 citing·49 second hopsampled
VR Gaming for Meta-Skills Training in Special Education: The Role of Metacognition, Motivations, and Emotional Intelligence (2023)VR Gaming for Meta-Skills Training in Spe…The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)The PRISMA 2020 statement: an…Risk‐of‐bias VISualization (robvis): An R package and Shiny web app for visualizing risk‐of‐bias assessments (2020)Risk‐of‐bias VISualization (r…RoB 2: a revised tool for assessing risk of bias in randomised trials (2019)RoB 2: a revised tool for ass…Motivation and social cognitive theory (2019)Motivation and social cogniti…Literature review as a research methodology: An overview and guidelines (2019)Literature review as a resear…A review of immersive virtual reality serious games to enhance learning and training (2019)A review of immersive virtual…Computer Games in Education (2018)Computer Games in EducationROBINS-I: a tool for assessing risk of bias in non-randomised studies of interventions (2016)ROBINS-I: a tool for assessin…Resilience and emotional intelligence: which role in achievement motivation (2016)Resilience and emotional inte…Motivating the unmotivated: how can health behavior be changed in those unwilling to change? (2015)Motivating the unmotivated: h…Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games (2009)Having to versus Wanting to P…Playing for Real (2008)Playing for RealSelf-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Theory of Mind and Self‐Consciousness: What Is It Like to Be Autistic? (1999)Theory of Mind and Self‐Consc…The intelligence of emotional intelligence (1993)The intelligence of emotional…A Systematic Review of Serious Games in the Era of Artificial Intelligence, Immersive Technologies, the Metaverse, and Neurotechnologies: Transformation Through Meta-Skills Training (2025)A Systematic Review of Seriou…The role of transportation in the persuasiveness of public narratives. 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References

  • 2021The PRISMA 2020 statement: an updated guideline for reporting systematic reviews107,380 cited
  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2019RoB 2: a revised tool for assessing risk of bias in randomised trials33,067 cited
  • 2016ROBINS-I: a tool for assessing risk of bias in non-randomised studies of interventions20,225 cited
  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 2019Literature review as a research methodology: An overview and guidelines11,435 cited
  • 2020Risk‐of‐bias VISualization (robvis): An R package and Shiny web app for visualizing risk‐of‐bias assessments5,557 cited
  • 1993The intelligence of emotional intelligence1,969 cited
  • 2019Motivation and social cognitive theory1,866 cited
  • 2008Playing for Real998 cited
  • 2019A review of immersive virtual reality serious games to enhance learning and training695 cited
  • 1999Theory of Mind and Self‐Consciousness: What Is It Like to Be Autistic?526 cited
  • 2018Computer Games in Education412 cited
  • 2009Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games262 cited

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2015
Motivating the unmotivated: how can health behavior be changed in those unwilling to change?
197 cited
  • 2016Resilience and emotional intelligence: which role in achievement motivation167 cited
  • Cited by

    • 2025A Systematic Review of Serious Games in the Era of Artificial Intelligence, Immersive Technologies, the Metaverse, and Neurotechnologies: Transformation Through Meta-Skills Training46 cited