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Augmented reality marketing to enhance museum visit intentions
3 references·7 citing·34 second hop
Augmented reality marketing to enhance museum visit intentions (2023)Augmented reality marketing to enhance mu…Brand Synthesis: The Multidimensionality of Brand Knowledge (2003)Brand Synthesis: The Multidim…On the Evaluation of Structural Equation Models (1988)On the Evaluation of Structur…Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics (1981)Structural Equation Models wi…Enhancing “virtual museum tour” experience with informative and design features: a neuromarketing research (2026)Enhancing “virtual museum tou…Experiential Attractiveness, Self-Concept Connection, and Attitude Toward the Museum as Drivers of Visitor Experience and Location Loyalty in University Museums (2025)Experiential Attractiveness, …Evaluating Privacy Trust Assurance in the Context of Utilizing Wearable Augmented Reality Business Applications Among Professionals in the Hospitality Industry (2025)Evaluating Privacy Trust Assu…The Impact of Mixed Reality Technology on Visitors’ Experiences in Museum: A Systematic Review (2024)The Impact of Mixed Reality T…Obstructive factors encountered when using immersive technology in tourism heritage: the moderating effect of the personal capability via SEM-PLS process (2024)Obstructive factors encounter…Conceptual Model of Innovation Decision Process and Hesitation to Adopt Augmented Reality in Tourism Industry (2024)Conceptual Model of Innovatio…A Study on Immersion and Intention to Pay in AR Broadcasting: Validating and Expanding the Hedonic Motivation System Adoption Mode (2024)A Study on Immersion and Inte…Dimensions of Consumer Expertise (1987)Dimensions of Brand Personality (1997)Consumers and Their Brands: Developing Relationship Theory in Consumer Research (1998)The Evolution of Loyalty Intentions (2006)Consumer Responses to Corporate Social Responsibility (CSR) Initiatives: Examining the Role of Brand-Cause Fit in Cause-Related Marketing (2007)Holistic Package Design and Consumer Brand Impressions (2008)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)PLS-SEM: Indeed a Silver Bullet (2011)Significance tests and goodness of fit in the analysis of covariance structures. (1980)PSYCHOLOGICAL, EMPOWERMENT IN THE WORKPLACE: DIMENSIONS, MEASUREMENT AND VALIDATION. (1995)An assessment of the use of partial least squares structural equation modeling in marketing research (2011)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)The Role of Hedonic Motivation in Influencing TikTok Use and How It Relates to Generation Z Characteristics (2025)Unpacking How Virtual Try‐On Technology Influences Consumer Decision‐Making in Online Shopping: Insights From Bangladesh (2025)The Impact of Integrated AI and AR in E-Commerce: The Roles of Personalization, Immersion, and Trust in Influencing Continued Use (2026)An Updated and Streamlined Technology Readiness Index (2014)A theoretical model of mobile augmented reality acceptance in urban heritage tourism (2015)When to use and how to report the results of PLS-SEM (2018)User Acceptance of Information Technology: Toward A Unified View1 (2003)G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences (2007)Immersive Storytelling Content and Innovation Resistance in Agritourism Marketing Context: Impact on Traveler Post-Experience Behavior (2025)Interactive learning environments? (2012)Impact of interactive technologies on stimulating learning experiences in a museum (2016)“Service Encounter 2.0”: An investigation into the roles of technology, employees and customers (2017)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)User Acceptance of Hedonic Information Systems1 (2004)Multivariate Data Analysis (2018)The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)Fit indices in covariance structure modeling: Sensitivity to underparameterized model misspecification. (1998)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)What is ‘neuromarketing’? A discussion and agenda for future research (2006)Neuromarketing: The New Science of Consumer Behavior (2011)
this work references cited by second hop

References

  • 1988On the Evaluation of Structural Equation Models26,139 cited
  • 1981Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics13,274 cited
  • 2003Brand Synthesis: The Multidimensionality of Brand Knowledge1,911 cited

Cited by

  • 2024A Study on Immersion and Intention to Pay in AR Broadcasting: Validating and Expanding the Hedonic Motivation System Adoption Mode34 cited
  • 2024Obstructive factors encountered when using immersive technology in tourism heritage: the moderating effect of the personal capability via SEM-PLS process11 cited
  • 2024Conceptual Model of Innovation Decision Process and Hesitation to Adopt Augmented Reality in Tourism Industry7 cited
  • 2025Evaluating Privacy Trust Assurance in the Context of Utilizing Wearable Augmented Reality Business Applications Among Professionals in the Hospitality Industry6 cited
  • 2024The Impact of Mixed Reality Technology on Visitors’ Experiences in Museum: A Systematic Review3 cited
  • 2025Experiential Attractiveness, Self-Concept Connection, and Attitude Toward the Museum as Drivers of Visitor Experience and Location Loyalty in University Museums1 cited
  • 2026Enhancing “virtual museum tour” experience with informative and design features: a neuromarketing research1 cited

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