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The effect of game‐based learning on basic life support skills training for undergraduate dental students
12 references·0 citing·46 second hop
The effect of game‐based learning on basic life support skills training for undergraduate dental students (2023)The effect of game‐based learning on basi…Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial (2019)Comparing the Effects on Lear…Increasing student engagement through virtual interactions: How? (2018)Increasing student engagement…Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology (2017)Development of an Educational…A Systematic Review of Serious Games in Training Health Care Professionals (2015)A Systematic Review of Seriou…Can Serious Games Contribute to Developing and Sustaining 21st Century Skills? (2014)Can Serious Games Contribute …Serious gaming technology in major incident triage training: A pragmatic controlled trial (2010)Serious gaming technology in …Medical student attitudes toward video games and related new media technologies in medical education (2010)Medical student attitudes tow…Dynamic Media in Computer Science Education; Content Complexity and Learning Performance: Is Less More? (2008)Dynamic Media in Computer Sci…Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…"Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for 21st century success and how you can help! (2006)"Don't bother me Mom, I'm lea…The Next Generation of Educational Engagement (2004)The Next Generation of Educat…Using Simulations to Promote Learning in Higher Education: An Introduction (review) (2003)Using Simulations to Promote …The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)Digital game-based learning (2003)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. 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this work references cited by second hop

References

  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,872 cited
  • 2004The Next Generation of Educational Engagement683 cited
  • 2015A Systematic Review of Serious Games in Training Health Care Professionals306 cited
  • 2006"Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for 21st century success and how you can help!298 cited
  • 2014Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?279 cited
  • 2010Serious gaming technology in major incident triage training: A pragmatic controlled trial256 cited
  • 2010Medical student attitudes toward video games and related new media technologies in medical education195 cited
  • 2008Dynamic Media in Computer Science Education; Content Complexity and Learning Performance: Is Less More?125 cited
  • 2018Increasing student engagement through virtual interactions: How?113 cited
  • 2003Using Simulations to Promote Learning in Higher Education: An Introduction (review)110 cited
  • 2019Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial82 cited
  • 2017Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology27 cited

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