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The Rallye Platform: Mobile Location-Based Serious Games for Digital Cultural Heritage
11 references·0 citing·36 second hop
The Rallye Platform: Mobile Location-Based Serious Games for Digital Cultural Heritage (2023)The Rallye Platform: Mobile Location-Base…Educational Game Design Fundamentals (2018)Educational Game Design Funda…Integrating a Location-Based Mobile Game in the Museum Visit (2015)Integrating a Location-Based …Exploring Art and History at the Warhol Museum Using a Timeweb (2014)Exploring Art and History at …Learning cultural heritage by serious games (2013)Learning cultural heritage by…Transforming Museums in the Twenty-first Century (2012)Transforming Museums in the T…Storytelling on mobile devices for cultural heritage (2012)Storytelling on mobile device…Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp (2012)Book Review: 'The Gamificatio…A serious game model for cultural heritage (2012)A serious game model for cult…Pervasive Games (2009)Pervasive GamesMuseums and Education (2007)Museums and EducationExtending Museum Walls. Reaching out with site-specific, digital, and participatory interventions (1970)Extending Museum Walls. Reach…Task-based Language Learning and Teaching (2003)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Serious games and the development of an entrepreneurial mindset in higher education engineering students (2014)Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review (2017)Gamification and Game-Based Learning (2017)Experiential Learning : Experience as the Source of Learning and Development (1983)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)A systematic literature review of empirical evidence on computer games and serious games (2012)Information and Communication Technologies in Tourism 2014 (2013)Using Gamification to Enhance Second Language Learning. (2015)Cultural tourism: A review of recent research and trends (2018)Morphology of the folktale (1958)Attention, intentions, and the structure of discourse (1986)The Narrative Construction of Reality (1991)Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives (2018)A Framework for Task-Based Learning (1999)Learning in the Museum (2002)Mobile game-based learning in secondary education: Students’ immersion, game activities, team performance and learning outcomes (2019)A Review of the Role of Social Media for the Cultural Heritage Sustainability (2021)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Museums and the combating of social inequality: roles, responsibilities, resistance (2003)A systematic mapping on gamification applied to education (2014)Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies (2022)Gamification of e-learning in higher education: a systematic literature review (2023)Categorizing Game Design Elements into Educational Game Design Fundamentals (2019)A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness (2021)Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training (2022)Museum experiences that change visitors (2009)Cultural consumption, interactive sociality, and the museum (2013)Collaboration, Awareness, and Communication in Real-Life Escape Rooms (2017)The Pokémon GO Experience (2017)Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games? (2018)The definition of the museum through its social role (2018)Exploring memorable cultural tourism experiences (2019)Heritage, the power of the past, and the politics of (mis)recognition (2022)
this work references cited by second hop

References

  • 2012Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp1,138 cited
  • 2013Learning cultural heritage by serious games702 cited
  • 2007Museums and Education415 cited
  • 2009Pervasive Games342 cited
  • 2012Transforming Museums in the Twenty-first Century273 cited
  • 2012A serious game model for cultural heritage176 cited
  • 2012Storytelling on mobile devices for cultural heritage134 cited
  • 2015Integrating a Location-Based Mobile Game in the Museum Visit108 cited
  • 2018Educational Game Design Fundamentals78 cited
  • 1970Extending Museum Walls. Reaching out with site-specific, digital, and participatory interventions5 cited
  • 2014Exploring Art and History at the Warhol Museum Using a Timeweb2 cited

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