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The emergence of the metaverse, a virtual reality space, has ushered in a new era of digital experiences and interactions in global information systems. With its unique social norms and behaviors, this new world presents exciting opportunities for users to connect, socialize, and explore. However, as people spend more time in the metaverse, it has become increasingly apparent that the issue of cyberbullying needs to be addressed. Cyberbullying is a serious problem that can harm victims psychologically and physically. It involves using technology to harass, intimidate, or humiliate individuals or groups in global information systems. The risk of cyberbullying is high in the metaverse, where users are often anonymous. Therefore, it is crucial to establish a safer and more respectful culture within the metaverse to detect and prevent such incidents from happening.
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Stored only when both papers are in the corpus — 43 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.