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A New Way to Experience Art: Experience Design and Strategies for Immersive Exhibitions
7 references·0 citing·33 second hop
A New Way to Experience Art: Experience Design and Strategies for Immersive Exhibitions (2023)A New Way to Experience Art: Experience D…The Interactive Design and User Experience of Virtual Museums: Case Study of the Virtual Palace Museum (2022)The Interactive Design and Us…User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing (2021)User Experience in Digital Mu…Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition (2017)Not just seeing, but also fee…Museum Exhibition Design: Communication of Meaning and the Shaping of Knowledge (2014)Museum Exhibition Design: Com…“The Immersive Cultural Museum Experience – Creating Context and Story with New Media Technology” (2011)“The Immersive Cultural Museu…Flow Theory and Research (2009)Flow Theory and ResearchThe Influence of Museum Exhibit Design on Immersion and Psychological Flow (1998)The Influence of Museum Exhib…Manual of Museum Exhibitions (1993)A Companion to Museum Studies (2006)New Museum Theory and Practice (2006)Communicating heritage in museums: outlook, strategies and challenges through a SWOT analysis (2016)Value-based model of user interaction design for virtual museum (2021)Basic Analysis of the Correlation between the Accessibility and Utilization Activation of Public Libraries in Seoul: Focusing on Location and Subway Factors (2023)Coefficient Alpha and the Internal Structure of Tests (1951)The Handbook of Social Psychology (1969)The museum environment (1978)Use of digital guides in museum galleries: Determinants of information selection (2015)The Influence of Mixed Reality on Satisfaction and Brand Loyalty in Cultural Heritage Attractions: A Brand Equity Perspective (2020)Consumer engagement via interactive artificial intelligence and mixed reality (2021)Museums in Motion: An Introduction to the History and Functions of Museums (1980)Spending Time on Art (2001)Digital Sensory Marketing: Integrating New Technologies into Multisensory Online Experience (2018)Emotional ratings and skin conductance response to visual, auditory and haptic stimuli (2018)Immersive Digital Tourism: The Role of Multisensory Cues in Digital Museum Experiences (2021)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)The Museum Experience (2016)Visitor Experience in Digital Museums: Dimensions, Scale Development, and Validation (2024)The museum visiting experience journey: a comparative analysis of physical museums and virtual museums (2025)I am what I do, not what I have: The differential centrality of experiential and material purchases to the self. (2012)Leveraging Mixed Reality Technologies to Enhance Museum Visitor Experiences (2018)The Effect of Using Augmented Reality Technology in Takeaway Food Packaging to Improve Young Consumers’ Negative Evaluations (2023)My museum: A study of pre-service social studies teachers’ experience in designing virtual museums (2024)The role of immersive technologies in cultural contexts: future challenges from the literature (2024)Curating popular music heritage: storytelling and narrative engagement in popular music museums and exhibitions (2016)From preservation to entertainment: Accounting for the transformation of participation in Italian state museums (2020)Transforming Heritage Crafts to Engaging Digital Experiences (2020)Paying Attention to Mindfulness and Its Effects on Task Performance in the Workplace (2010)Unpacking grit: Motivational correlates of perseverance and passion for long-term goals (2014)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)
this work references cited by second hop

References

  • 2009Flow Theory and Research839 cited
  • 2017Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition211 cited
  • 1998The Influence of Museum Exhibit Design on Immersion and Psychological Flow64 cited
  • 2014Museum Exhibition Design: Communication of Meaning and the Shaping of Knowledge42 cited
  • 2011“The Immersive Cultural Museum Experience – Creating Context and Story with New Media Technology”30 cited
  • 2022The Interactive Design and User Experience of Virtual Museums: Case Study of the Virtual Palace Museum27 cited
  • 2021User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing15 cited

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