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Bridging the Gap Between Education and Experience: A Comparative Analysis of IPB University Museum's Visitor Experience
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Bridging the Gap Between Education and Experience: A Comparative Analysis of IPB University Museum's Visitor Experience (2023)Bridging the Gap Between Education and Ex…Managing Bologna university museums and collections (1970–2015) (2021)Managing Bologna university m…Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)Virtual Reality in Museums: E…The Digital Layer in the Museum Experience (2019)The Digital Layer in the Muse…Augmented Reality Brings the Real World into Natural History Dioramas with Data Visualizations and Bioacoustics at the Carnegie Museum of Natural History (2019)Augmented Reality Brings the …A visitors’ experience model for mixed reality in the museum (2019)A visitors’ experience model …When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)When art meets tech: The role…An investigation of the domestic and foreign tourists’ museum visit experiences (2018)An investigation of the domes…Engaging Visitors in Museums with Technology: Scales for the Measurement of Visitor and Multimedia Guide Experience (2011)Engaging Visitors in Museums …University museums and collections (2000)University museums and collec…Leading minds: an anatomy of leadership (1995)Managing University Museums (2001)Re-engaging the university museum: knowledge, collections and communities at University College London (2010)Adopting Augmented Reality to Engage Higher Education Students in a Museum University Collection: the Experience at Roma Tre University (2019)Cultural tourism and business opportunities for museums and heritage sites (1995)Destination culture: tourism, museums, and heritage (1999)Self‐Referencing and Persuasion: Narrative Transportation versus Analytical Elaboration (2007)Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction (2021)Marketing in the Metaverse: Conceptual understanding, framework, and research agenda (2022)The experience economy: work is theatre & every business a stage (1999)Measuring Experience Economy Concepts: Tourism Applications (2007)A Beginner’s Guide to Factor Analysis: Focusing on Exploratory Factor Analysis (2013)Mobile contextual marketing in a museum setting (2020)Seeing history come to life with augmented reality: the museum experience of generation Z in Göbeklitepe (2023)Curating wellness: Exploring healing experiences in digitally transformed museums (2025)Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Value of augmented reality at cultural heritage sites: A stakeholder approach (2017)Examining Tourism Consumers’ Attitudes and the Role of Sensory Information in Virtual Reality Experiences of a Tourist Destination (2021)Light at the end of the tunnel: Visitors' virtual reality (versus in-person) attraction site tour-related behavioral intentions during and post-COVID-19 (2021)A critical review of technology-driven service innovation in hospitality and tourism: current discussions and future research agendas (2023)The construction of reality in the child. (1954)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Design of Digital Interaction for Complex Museum Collections (2020)Evaluation of Mobile Augmented Reality Hearing-Impaired Museum Visitors Engagement Instrument (2022)The Impact of Virtual Museum on Learning Achievement: A Meta-Synthesis Study (2023)Emerging convergence? Thoughts on museums, archives, libraries, and professional training (2009)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview (2023)Museum finances: challenges beyond economic crises (2012)Museums and the ‘new museology’: theory, practice and organisational change (2013)Possessing Nature (2019)Exploring the Role of Smellscape in Enhancing Landscape Perception: A Case Study in the University History Museum (2024)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Flow: the psychology of optimal experience (1990)Scale Development : Theory and Applications (1991)A Systematic Review on Digital Technology for Enhancing User Experience in Museums (2018)Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies (2023)The Evolution of Digital Cultural Heritage Research: Identifying Key Trends, Hotspots, and Challenges through Bibliometric Analysis (2024)Inventing the New Art World: On Art Institutions and Their Audience (2021)Locally focused and digitally oriented: examining eco-museums' digitization in a service quality management perspective (2021)A digital business model: an illustrated framework from the cultural heritage business (2022)
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References

  • 2018When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions495 cited
  • 2020Virtual Reality in Museums: Exploring the Experiences of Museum Professionals256 cited
  • 2019A visitors’ experience model for mixed reality in the museum105 cited
  • 2011Engaging Visitors in Museums with Technology: Scales for the Measurement of Visitor and Multimedia Guide Experience95 cited
  • 2018An investigation of the domestic and foreign tourists’ museum visit experiences30 cited
  • 2019Augmented Reality Brings the Real World into Natural History Dioramas with Data Visualizations and Bioacoustics at the Carnegie Museum of Natural History26 cited
  • 2000University museums and collections23 cited
  • 2019The Digital Layer in the Museum Experience19 cited
  • 2021Managing Bologna university museums and collections (1970–2015)6 cited

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