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The Internet Is Not Forever: Challenges and Sustainability in Video Game Archiving and Preservation
16 references·2 citing·36 second hop
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References

  • 2006Using thematic analysis in psychology193,725 cited
  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 2006Interviewing as qualitative research a guide for researchers in education and the social sciences9,932 cited
  • 1995How a Cockpit Remembers Its Speeds1,877 cited
  • 2004Handbook of experimental existential psychology1,588 cited
  • 1996The Birth of the Museum: History, Theory, Politics1,533 cited
  • 2006Nostalgia: Content, triggers, functions.1,252 cited
  • 1995The Birth of the Museum: History, Theory, Politics1,033 cited
  • 2018Journal of the Association for Information Science and Technology911 cited
  • 2010Delete: the virtue of forgetting in the digital age736 cited
  • 1989The language of emotions: An analysis of a semantic field735 cited
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  • 2005Beyond Communities of Practice: Language Power and Social Context514 cited
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  • 2019

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A Pragmatic Definition of the Concept of Theoretical Saturation
444 cited

Cited by

  • 2025Video Game Preservation and Its Challenges2 cited
  • 2024Archiwizacja gier komputerowych - wstęp do problematyki1 cited