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An Investigation of the Use of Augmented Reality in Public Art
8 references·0 citing·41 second hop
An Investigation of the Use of Augmented Reality in Public Art (2023)An Investigation of the Use of Augmented …Street Art Commodification and (An)aesthetic Policies on the Outskirts of Lisbon (2022)Street Art Commodification an…What Does Augmented Reality Mean as a Medium of Expression for Computational Artists? (2019)What Does Augmented Reality M…Urban Art touristification: The case of Lisbon (2019)Urban Art touristification: T…Interacting with Heritage: On the Use and Potential of IoT Within the Cultural Heritage Sector (2018)Interacting with Heritage: On…Bringing the New to the Old: Urban Regeneration through Public Arts (2016)Bringing the New to the Old: …Telling Stories of the City (2013)Telling Stories of the CityWalking across disciplines: from ethnography to arts practice (2010)Walking across disciplines: f…Psychogeography, Détournement , Cyberspace (2010)Psychogeography, Détournement…Coming of age in Second Life: an anthropologist explores the virtually human (2009)Situationist International Anthology (2019)The Society of the Spectacle (2020)Outline of a Theory of Practice (1977)The Perception of the Environment (2002)Dialogues and Doings: Sketching the Relationships Between Geography and Art (2011)Sensory digital photography: re-thinking ‘moving’ and the image (2011)Together and Apart: Affective Ambiences and Negotiation in Families’ Everyday Life and Mobility (2014)THE PRACTICE OF EVERYDAY LIFE (2018)Being and Time (1927)The Global City (1991)Reassembling the Social (2005)Doing mobile ethnography: Grounded, situated and comparative (2019)Polluted Leisure (2019)Buy now pay later services as a way to pay: credit consumption and the depoliticization of debt (2023)Urban management and heritage tourism for sustainable development (2006)Towards integrating public art in Malaysian urban landscape (2012)Conservation Challenges of Heritage Building Reuse in Nigeria: A review of decision-making models (2018)Regeneration of Sub-Saharan Africa’s open market places: a case for Guileless stakeholder participation (2020)Street art in urban space: location and perception in Ukrainian cities (2021)Aesthetics of interaction in digital art (2014)Developing Multisensory Augmented Reality As A Medium For Computational Artists (2021)Conservation of flash-based media art a case study of (2026)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)MINERVA: a second-generation museum tour-guide robot (2003)The Museum Experience (2016)ARTYCUL: A Privacy-Preserving ML-Driven Framework to Determine the Popularity of a Cultural Exhibit on Display (2021)Virtual Masterpieces: Innovation through Public Co-creation for Digital Museum Collections (2021)Bibliometric analysis of fourth industrial revolution applied to heritage studies based on web of science and scopus databases from 2016 to 2021 (2022)In the Field: An Introduction to Field Research (1984)Ethnography: Principles in Practice (1985)Cultural tourism: A review of recent research and trends (2018)Creative Mural Landscapes, Building Communities and Resilience in Uruguayan Tourism (2021)Research on the Application of Synthetic Polymer Materials in Contemporary Public Art (2022)Interactive effects of intangible cultural heritage and tourism development: a study based on the data panel PVAR model and coupled coordination model (2024)From Managerialism to Entrepreneurialism: The Transformation in Urban Governance in Late Capitalism (1989)The creative city: A toolkit for urban innovators (2001)The rise of the creative class: and how it's transforming work, leisure, community and everyday life (2002)Street Art in Aveiro: City Walls as Dialogic Spaces of Collective Memories and Identity (2023)Youth tactics of urban space appropriation: case study of skateboarding and graffiti (2023)Consumer insights on cultural appropriation in fashion: a Douyin analysis (2024)
this work references cited by second hop

References

  • 2010Walking across disciplines: from ethnography to arts practice190 cited
  • 2013Telling Stories of the City104 cited
  • 2019Urban Art touristification: The case of Lisbon57 cited
  • 2010Psychogeography, Détournement , Cyberspace30 cited
  • 2018Interacting with Heritage: On the Use and Potential of IoT Within the Cultural Heritage Sector26 cited
  • 2022Street Art Commodification and (An)aesthetic Policies on the Outskirts of Lisbon26 cited
  • 2016Bringing the New to the Old: Urban Regeneration through Public Arts21 cited
  • 2019What Does Augmented Reality Mean as a Medium of Expression for Computational Artists?17 cited

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