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Does psychological ownership influence consumer happiness in playful consumption experience? Moderating role of consumer personality and game performance
16 references·0 citing·49 second hop
Does psychological ownership influence consumer happiness in playful consumption experience? Moderating role of consumer personality and game performance (2023)Does psychological ownership influence co…Designing Virtual Worlds (2025)Designing Virtual WorldsEvolution of Consumption: A Psychological Ownership Framework (2020)Evolution of Consumption: A P…How do product recommendations affect impulse buying? An empirical study on WeChat social commerce (2018)How do product recommendation…Pleasure principles: A review of research on hedonic consumption (2012)Pleasure principles: A review…Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games (2012)Online Gaming Addiction? Moti…Measuring personality in one minute or less: A 10-item short version of the Big Five Inventory in English and German (2006)Measuring personality in one …Toward a Theory of Psychological Ownership in Organizations (2001)Toward a Theory of Psychologi…The role of desires and anticipated emotions in goal‐directed behaviours: Broadening and deepening the theory of planned behaviour (2001)The role of desires and antic…On the use of structural equation models for marketing modeling (2000)On the use of structural equa…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…On the Evaluation of Structural Equation Models (1988)On the Evaluation of Structur…Play as a Consumption Experience: The Roles of Emotions, Performance, and Personality in the Enjoyment of Games (1984)Play as a Consumption Experie…The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)The Experiential Aspects of C…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Evaluating Structural Equatio…POSSESSION IN HUMANS: AN EXPLORATORY STUDY OF ITS MEANING AND MOTIVATION (1978)POSSESSION IN HUMANS: AN EXPL…An Overview of Psychological Measurement (1978)An Overview of Psychological …The Theory of Buyer Behavior (1971)Structure and Functions of Fantasy (1974)An Information Processing Theory of Consumer Choice (1979)Consumer perceived value: The development of a multiple item scale (2001)The Chain of Effects from Brand Trust and Brand Affect to Brand Performance: The Role of Brand Loyalty (2001)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Coefficient Alpha and the Internal Structure of Tests (1951)Construct validity in psychological tests. 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(2011)Public Opinion on Automated Driving: Results of an International Questionnaire Among 5,000 Respondents (2014)Psychological characteristics associated with COVID-19 vaccine hesitancy and resistance in Ireland and the United Kingdom (2021)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Significance tests and goodness of fit in the analysis of covariance structures. (1980)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)When to use and how to report the results of PLS-SEM (2018)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)"Alone together?" (2006)Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers (2007)PSYCHOLOGICAL, EMPOWERMENT IN THE WORKPLACE: DIMENSIONS, MEASUREMENT AND VALIDATION. (1995)An assessment of the use of partial least squares structural equation modeling in marketing research (2011)PLS-SEM: Indeed a Silver Bullet (2011)
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References

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  • 2018How do product recommendations affect impulse buying? An empirical study on WeChat social commerce

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370 cited
  • 2012Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games363 cited
  • 2020Evolution of Consumption: A Psychological Ownership Framework337 cited
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