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Co-designing a Museum Application with People with Intellectual Disabilities: Findings and Accessible Redesign
5 references·5 citing·38 second hop
Co-designing a Museum Application with People with Intellectual Disabilities: Findings and Accessible Redesign (2023)Co-designing a Museum Application with Pe…Perspectives of Visually Impaired Visitors on Museums: Towards an Integrative and Multisensory Framework to Enhance the Museum Experience (2020)Perspectives of Visually Impa…Improving accessibility to cultural heritage for people with intellectual disabilities (2020)Improving accessibility to cu…Designing technologies for museums: accessibility and participation issues (2020)Designing technologies for mu…The Present and Future of Museum Accessibility for People with Visual Impairments (2018)The Present and Future of Mus…Diagnostic and Statistical Manual of Mental Disorders(DSM) (2008)Diagnostic and Statistical Ma…Navigating the Last Decade: A Systematic Literature Review on Accessible Georeferencing Mobile Apps (2025)Navigating the Last Decade: A…Co-designing an Inclusive Application to Support Daily Activities of People with Cognitive Disabilities (2025)Co-designing an Inclusive App…Scaffolding for Inclusive Co-design: Supporting People with Cognitive and Learning Disabilities (2024)Scaffolding for Inclusive Co-…Advancing Accessible Interfaces: Evaluation of Design Patterns and Recommendations for Users with Intellectual Disabilities (2024)Advancing Accessible Interfac…Artistic Fusion: Exploring the Potential of AI-Generated Artwork in Enabling Creative Expression with People with Intellectual Disabilities (2023)Artistic Fusion: Exploring th…People with disabilities visit art museums: an exploratory study of obstacles and difficulties (2009)Re-imagining the museum through “touch” (2015)Accessible museum collections for the visually impaired (2016)An Independent and Interactive Museum Experience for Blind People (2019)Making Sense of Art (2019)Ethics of Artificial Intelligence for Cultural Heritage: Opportunities and Challenges (2024)Teaching every student in the digital age: universal design for learning (2003)Universal Design for Learning Guidelines, version 1.0. (2008)Thematic analysis. (2012)ACCESS+: Designing a Museum Application for People with Intellectual Disabilities (2022)An Evaluation Tool for Physical Accessibility of Cultural Heritage Buildings (2022)Barriers and Facilitators to Cultural Participation by People with Disabilities: A Narrative Literature Review (2022)APA handbook of research methods in psychology, Vol 2: Research designs: Quantitative, qualitative, neuropsychological, and biological. (2012)The World Report on Disability (2012)Beyond “do not touch”: the experience of a three-dimensional printed artifacts museum as an alternative to traditional museums for visitors who are blind and partially sighted (2022)Supporting People with Visual Impairments in Cultural Heritage: Survey and Future Research Directions (2022)Enhancing museum accessibility for blind and low vision visitors through interactive multimodal tangible interfaces (2025)Internet Access by People with Intellectual Disabilities: Inequalities and Opportunities (2013)Automatic Alt-text (2017)Education in the Era of Generative Artificial Intelligence (AI): Understanding the Potential Benefits of ChatGPT in Promoting Teaching and Learning (2023)Autoethnographic Insights from Neurodivergent GAI “Power Users” (2025)Making Peace with Artificial Intelligence ( AI ) in Art Education (2025)THE ROLE OF TUTORING IN PROBLEM SOLVING * (1976)The Metaphor of Scaffolding (1998)Scaffolding in Teacher–Student Interaction: A Decade of Research (2010)Human Cognitive Abilities (1993)What Do We Mean by "Accessibility Research"? A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019 (2021)Diagnostic and Statistical Manual of Mental Disorders (2022)Re-Aligning the Building Blocks of Usability Testing: Methodological Insights in Cognitive Accessibility Research for Work Related Technologies (2025)Inclusão social via acessibilidade digital: proposta de inclusão digital para Pessoas com Necessidades Especiais (2008)Technology delivered self-monitoring application to promote successful inclusion of an elementary student with autism (2015)Systematic Reviews in the Social Sciences (2006)Thematic Coding and Categorizing (2007)Methodological challenges in qualitative content analysis: A discussion paper (2017)Mental health in elite athletes: International Olympic Committee consensus statement (2019) (2019)The psychological impact of quarantine and how to reduce it: rapid review of the evidence (2020)Enhancing museums' attractiveness through digitization: An investigation of Italian medium and large‐sized museums and cultural institutions (2021)The State of Web Accessibility for tourists with disabilities: a comparative study between different tourism supply agents (2021)
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References

  • 2008Diagnostic and Statistical Manual of Mental Disorders(DSM)10,830 cited
  • 2018The Present and Future of Museum Accessibility for People with Visual Impairments64 cited
  • 2020Designing technologies for museums: accessibility and participation issues45 cited
  • 2020Improving accessibility to cultural heritage for people with intellectual disabilities40 cited
  • 2020Perspectives of Visually Impaired Visitors on Museums: Towards an Integrative and Multisensory Framework to Enhance the Museum Experience26 cited

Cited by

  • 2023Artistic Fusion: Exploring the Potential of AI-Generated Artwork in Enabling Creative Expression with People with Intellectual Disabilities17 cited
  • 2024Scaffolding for Inclusive Co-design: Supporting People with Cognitive and Learning Disabilities14 cited
  • 2024Advancing Accessible Interfaces: Evaluation of Design Patterns and Recommendations for Users with Intellectual Disabilities10 cited
  • 2025Co-designing an Inclusive Application to Support Daily Activities of People with Cognitive Disabilities1 cited
  • 2025Navigating the Last Decade: A Systematic Literature Review on Accessible Georeferencing Mobile Apps1 cited

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