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Use of XR technologies for fostering visitors' experience and inclusion at industrial museums
10 references·3 citing·53 second hop
Use of XR technologies for fostering visitors' experience and inclusion at industrial museums (2023)Use of XR technologies for fostering visi…Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums (2023)Interactive description to en…Supporting People with Visual Impairments in Cultural Heritage: Survey and Future Research Directions (2022)Supporting People with Visual…Supporting Sign Language Narrations in the Museum (2021)Supporting Sign Language Narr…X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums (2020)X-Reality Museums: Unifying t…Storytelling in Virtual Museums: Engaging A Multitude of Voices (2020)Storytelling in Virtual Museu…Representation and Preservation of Heritage Crafts (2020)Representation and Preservati…A Conceptual Model of Mobile Augmented Reality for Hearing Impaired Museum Visitors’ Engagement (2020)A Conceptual Model of Mobile …Experiencing immersive virtual reality in museums (2019)Experiencing immersive virtua…Deafness and Hearing Loss (2019)Deafness and Hearing LossAccessible museum collections for the visually impaired (2016)Accessible museum collections…Toward Relational Interactivity : Investigating More-than-Human Engagement in Hybrid Museological Spaces (2026)Toward Relational Interactivi…Data Bias Recognition in Museum Settings: Framework Development and Contributing Factors (2025)Data Bias Recognition in Muse…Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review (2024)Investigating the behavioural…TOOTEKO: A CASE STUDY OF AUGMENTED REALITY FOR AN ACCESSIBLE CULTURAL HERITAGE. 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this work references cited by second hop

References

  • 2019Experiencing immersive virtual reality in museums485 cited
  • 2019Deafness and Hearing Loss100 cited
  • 2020X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums71 cited
  • 2016Accessible museum collections for the visually impaired67 cited
  • 2020Representation and Preservation of Heritage Crafts59 cited
  • 2020Storytelling in Virtual Museums: Engaging A Multitude of Voices39 cited
  • 2021Supporting Sign Language Narrations in the Museum28 cited
  • 2022Supporting People with Visual Impairments in Cultural Heritage: Survey and Future Research Directions25 cited
  • 2023Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums16 cited
  • 2020A Conceptual Model of Mobile Augmented Reality for Hearing Impaired Museum Visitors’ Engagement16 cited

Cited by

  • 2024Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review38 cited
  • 2025Data Bias Recognition in Museum Settings: Framework Development and Contributing Factors8 cited
  • 2026Toward Relational Interactivity : Investigating More-than-Human Engagement in Hybrid Museological Spaces2 cited

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