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Enhancing Caregiver Empowerment Through the Story Mosaic System: Human-Centered Design Approach for Visualizing Older Adult Life Stories
9 references·0 citing·40 second hop
Enhancing Caregiver Empowerment Through the Story Mosaic System: Human-Centered Design Approach for Visualizing Older Adult Life Stories (2023)Enhancing Caregiver Empowerment Through t…Human-centered design for advanced services: A multidimensional design methodology (2022)Human-centered design for adv…Human-Centered Design of Mobile Health Apps for Older Adults: Systematic Review and Narrative Synthesis (2021)Human-Centered Design of Mobi…LIFEBIO: LIFE STORIES OF OLDER ADULTS TO REDUCE LONELINESS AND IMPROVE SOCIAL CONNECTEDNESS (2018)LIFEBIO: LIFE STORIES OF OLDE…Characterizing lifespan development of three aspects of coherence in life narratives: A cohort-sequential study. (2015)Characterizing lifespan devel…Custom-designed motion-based games for older adults: A review of literature in human-computer interaction (2014)Custom-designed motion-based …Aspects of Human-Centred Design in HCI with Older Adults: Experiences from the Field (2014)Aspects of Human-Centred Desi…Counting in Qualitative Research: Why to Conduct it, When to Avoid it, and When to Closet it (2010)Counting in Qualitative Resea…Using thematic analysis in psychology (2006)Using thematic analysis in ps…Tension, what tension? (2004)Tension, what tension?Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)Identity and the life cycle (1959)Getting a life: The emergence of the life story in adolescence. (2000)Memory and the self☆ (2005)Getting a Life Takes Time: The Development of the Life Story in Adolescence, Its Precursors and Consequences (2015)How stable is the personal past? Stability of most important autobiographical memories and life narratives across eight years in a life span sample. (2017)Personality Psychology (2021)Barriers to use (2000)Understanding Blind Users’ Web Accessibility and Usability Problems (2010)Web accessibility guidelines (2011)Implementing Recommendations From Web Accessibility Guidelines (2016)Mixing Qualitative and Quantitative Methods: Triangulation in Action (1979)Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)Qualitative Data Analysis (2008)Career Management Strategies of People With Disabilities (2014)Agility as an innovation driver: towards an agile front end of innovation framework (2019)Toward a new era of cooperation: How industrial digital platforms transform business models in Industry 4.0 (2022)Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game (2006)Digital game design for elderly users (2007)Full-body motion-based game interaction for older adults (2012)An Exergame Solution for Personalized Multicomponent Training in Older Adults (2021)Assistive Technology for Elderly People: State of the Art Review and Future Research Agenda (2022)Effects of exergaming on executive function of older adults: a systematic review and meta-analysis (2022)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Remote Cognitive Screening Of Healthy Older Adults for Primary Care With the MyCog Mobile App: Iterative Design and Usability Evaluation (2022)Information Cocoons on Short Video Platforms and Its Influence on Depression Among the Elderly: A Moderated Mediation Model (2023)Examining the usability and accessibility challenges in mobile health applications for older adults (2024)Do People Mean What They Say? Implications for Subjective Survey Data (2001)Designing for dynamic diversity (2002)Engaging older people using participatory design (2012)The Delphi technique: myths and realities (2003)Eight types of product–service system: eight ways to sustainability? Experiences from SusProNet (2004)International Organization for Standardization (2011)
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References

  • 2006Using thematic analysis in psychology208,861 cited
  • 2010Counting in Qualitative Research: Why to Conduct it, When to Avoid it, and When to Closet it282 cited
  • 2015Characterizing lifespan development of three aspects of coherence in life narratives: A cohort-sequential study.234 cited
  • 2021Human-Centered Design of Mobile Health Apps for Older Adults: Systematic Review and Narrative Synthesis91 cited
  • 2004Tension, what tension?80 cited
  • 2014Custom-designed motion-based games for older adults: A review of literature in human-computer interaction38 cited
  • 2022Human-centered design for advanced services: A multidimensional design methodology29 cited
  • 2014Aspects of Human-Centred Design in HCI with Older Adults: Experiences from the Field11 cited
  • 2018LIFEBIO: LIFE STORIES OF OLDER ADULTS TO REDUCE LONELINESS AND IMPROVE SOCIAL CONNECTEDNESS4 cited

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