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Attractive Visuality Generation Within the 360˚-VR Video Format as a Technological Trend in Modern Film Production
4 references·0 citing·17 second hop
Attractive Visuality Generation Within the 360˚-VR Video Format as a Technological Trend in Modern Film Production (2023)Attractive Visuality Generation Within th…Retracted: Application Research of Virtual Reality Technology in Film and Television Technology (2020)Retracted: Application Resear…Multi-sensor data fusion based on the belief divergence measure of evidences and the belief entropy (2018)Multi-sensor data fusion base…Parallax Effects: Epistemology, Affect and Digital 3D Cinema (2016)Parallax Effects: Epistemolog…The visible and the invisible: From ‘tricks’ to ‘effects’ (2015)The visible and the invisible…Film Style and Technology: History and Analysis (1983)The Cinema of Attractions Early Film, Its Spectator and the Avant-Garde (1990)The Ciné Goes to Town (1994)‘A machine for recreating life’: an introduction to reproduction on film (2017)“It's a Fake!”: Early and Late Incredulous Viewers, Trick Effects, and CGI (2018)Ovid on Screen (2020)Postmodernism, or, The cultural logic of late capitalism (1991)Techniques of the observer: on vision and modernity in the nineteenth century (1991)Postmodernism, or, The Cultural Logic of Late Capitalism (1992)5. ‘Taking the Plunge’: The New Immersive Screens (2019)Whole world within reach: Google Earth VR (2020)Fuzzy sets (1965)On the dempster-shafer framework and new combination rules (1987)Fuzzy sets (1996)A Distance Measure for Intuitionistic Fuzzy Sets and Its Application to Pattern Classification Problems (2019)Determine the Number of Unknown Targets in Open World Based on Elbow Method (2020)Uncertainty measure in evidence theory (2020)
this work references cited by second hop

References

  • 2018Multi-sensor data fusion based on the belief divergence measure of evidences and the belief entropy607 cited
  • 2016Parallax Effects: Epistemology, Affect and Digital 3D Cinema30 cited
  • 2015The visible and the invisible: From ‘tricks’ to ‘effects’23 cited
  • 2020Retracted: Application Research of Virtual Reality Technology in Film and Television Technology12 cited

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