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Understanding Blind and Low Vision Users' Attitudes Towards Spatial Interactions in Desktop Screen Readers
12 references·1 citing·49 second hop
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References

  • 2019Grounded theory research: A design framework for novice researchers1,865 cited
  • 2010Game accessibility: a survey379 cited
  • 2018Rich Representations of Visual Content for Screen Reader Users159 cited
  • 2015Decoding via Coding: Analyzing Qualitative Text Data Through Thematic Coding and Survey Methodologies130 cited
  • 2019Editing Spatial Layouts through Tactile Templates for People with Visual Impairments62 cited
  • 2022ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions61 cited
  • 2021NavStick: Making Video Games Blind-Accessible via the Ability to Look Around48 cited
  • 2021Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users43 cited
  • 2012Computer-Aided Design of Tactile Models31 cited
  • 2021Touch Screen Exploration of Visual Artwork for Blind People30 cited
  • 2019A Multi-Modal Approach for Blind and Visually Impaired Developers to Edit Webpage Designs25 cited
  • 2020Tangible Web Layout Design for Blind and Visually Impaired People11 cited

Cited by

  • 2024Designing an Inclusive Audiovisual Tool for Museum Exploration1 cited

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