Gamification in mobile shopping applications: A review in terms of technology acceptance modelTalha Bayır, Gökhan Akel2023-10-26articleMultimedia Tools and Applications18 citationsclosedNo readable copy stored yet — this record is metadata only.Technology Adoption and User BehaviourEducational Games and GamificationHealth, Technology, Consumer BehaviorAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 18 citations exist upstream.References1981Evaluating Structural Equation Models with Unobservable Variables and Measurement Error1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology1989User Acceptance of Computer Technology: A Comparison of Two Theoretical Models2000A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies1985From Intentions to Actions: A Theory of Planned Behavior1994Testing Structural Equation Models.2011From game design elements to gamefulness1992Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1