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Towards Making XR 100% Accessible: A Discussion Panel
3 references·0 citing·9 second hop
Towards Making XR 100% Accessible: A Discussion Panel (2023)Towards Making XR 100% Accessible: A Disc…“I just went into it assuming that I wouldn't be able to have the full experience” (2020)“I just went into it assuming…SeeingVR (2019)SeeingVRAccessible by Design: An Opportunity for Virtual Reality (2019)Accessible by Design: An Oppo…VizWiz (2010)Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis (2013)Inclusive AR/VR: accessibility barriers for immersive technologies (2023)Inclusive Augmented and Virtual Reality: A Research Agenda (2023)Ability-Based Design (2011)Ability-based design (2018)Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set (2021)Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are Blind (2021)Towards an Inclusive and Accessible Metaverse (2023)
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References

  • 2019SeeingVR210 cited
  • 2019Accessible by Design: An Opportunity for Virtual Reality161 cited
  • 2020“I just went into it assuming that I wouldn't be able to have the full experience”118 cited

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